The good or at least what I found interesting
Story is good I do like the whole setup, they are doing some neat things with generic fantasy settings its nothing huge but all the lil bits put together all good.
Characters are fun and entertaining, witty banter I love it!
=============================
Dialog
Dialog is not as er…choppy/dropy(conversations ended mid sentence) as it was in ME but conversations tend to end hard and fast and you can't restart them. Dialog sounds good like ME, not a lot of people tot talk to tho..a lot of over used dialog/sound….
When you have conversation/persuasive empowered characters you really need to see how the conversation will progress before anything is finalized( you see what dialog choices are positive and what are negative not in morels but how much you are annoying the person you are talking to so you can lead the dialog also somewhat you can see a skim sentence of the next dialog option you are pursing if you have good or better convo skills), even better to allow convo do over's, this with the elder scrolls annoyed bar would be a good way to balance things out.
=============================
Sound/Music
Sound is ok voices are good there is only 2 or 3 worthwhile music tracks
===================================
Equipment ,items and enchantment
Equipment and items are ok I would love for a item that wakes you up if you get knocked down in battle also you can't use an item on another character you are kinda item locked to the character using it only which is quite annoying but since you heal up fully after a battle I guess it's a lose balancing mechanism… enchantment is weak…….
==================================
Level layout/design
Level lay outs are small…smaller than ME and don't look as well character models are good to great looking, fast travel is way over used there should be a level layout to anywhere and once you walk it once or get to a safe point you can fast travel to places you been camp or change party members fast travel should ALWAYS come with random encounters, even in a area like a city you use fast travel you will hit a random encounter. Using the random encounters to make up for lack of level design is bad form.
Cunning would be a great attribute to use to find more loot and also lower prices in stores(see below) have more loot hidden about but only cunning above 20 or so can find most of it.
========================================
Combat
Combat is good BUT the AI/tactics got random issues sometimes commands won't go through the first time you click it, tactics are not well covered in the tut and sometimes do not work when the AI gets confused having it do 4 different attacks on any nearby enemy…… oy people…..
Traps you put down do not last between events and moving levels……its stupid….
==================================
Skills and talents
Not that fond of the linear talent/skill progression and frankly it needs more to make it more interesting and finish the eida for they had for some trees….ranger and shape shifter are hella weak……
=====================================
Making it better
Attributes
This takes the D&D setup and makes it dumb ass easy this is all well and fine but its un refined and un polished…. Attributes are better thought out than I have seen in a D&D based thingy
Cunning: Buying and selling, 1% point per cunning point. Then add ½% point for every point over the main characters cunning attribute, but only the character with the highest cunning would be selected for this. You could add ½% for every level of persuasive you have.
====================================
Skills and talents
Skills like stealing,herbalisim,poison,traps combat something and combat tactics(one for slots the other to use higher end talents ) these get points rarely and talents/spells which you get one every level if that's not confusing you are forced on talent trees you can start any of them but if you want the good talents you have to waste a points to get the good stuff….. this is annoying dumb and bad they use attribute and level reqs so use them a bit more with the caveat of buying most talent/spell you want once you hit level 12. This way you can get 1 talent/spell point every level and every 3 or 4 levels you get 2 more to use to buy skills, with them all using the same points you can customize your character a lot more.
Skills and talents
Not that fond of the linear talent/skill progression and frankly it needs more to make it more interesting and finish the eida for they had for some trees….ranger and shape shifter are hella weak……
=====================================
Making it better
Attributes
This takes the D&D setup and makes it dumb ass easy this is all well and fine but its un refined and un polished…. Attributes are better thought out than I have seen in a D&D based thingy
Cunning: Buying and selling, 1% point per cunning point. Then add ½% point for every point over the main characters cunning attribute, but only the character with the highest cunning would be selected for this. You could add ½% for every level of persuasive you have.
====================================
Skills and talents
Skills like stealing,herbalisim,poison,traps combat something and combat tactics(one for slots the other to use higher end talents ) these get points rarely and talents/spells which you get one every level if that's not confusing you are forced on talent trees you can start any of them but if you want the good talents you have to waste a points to get the good stuff….. this is annoying dumb and bad they use attribute and level reqs so use them a bit more with the caveat of buying most talent/spell you want once you hit level 12. This way you can get 1 talent/spell point every level and every 3 or 4 levels you get 2 more to use to buy skills, with them all using the same points you can customize your character a lot more.
Or overhaul it altogether every talent has 2-3 levels(flame starts out as a weak burst of fire, level 1 dose more damage level 2 lasts longer on a target and level 3 is like napalm,more damage lasts longer and sticks to everything, fireball starts out as as a fireball that hits one target may knock it down and cause fire damage while elvel 2 is more like the normal fire ball that blows up a large area doing medium damage lvl 3 a super fire ball, you get 2 icons for these leveled up skills either use the less effective one with all the boosts of lvl 3 but lesser area of effect while the other is max area of effect), you can pick any of the first 3 talents before you hit level and attribute reqs. You get 2 points every level (or 6 every 5 levels)to put to skill(skills unlock greater talents or use non battle talents) or talents(most stuff used for battle)
Skills(things that go non directly to combat or a skill related to a class),needs 2 points to get, so if you get 2 points a level to spend on skill or talent. This would help slow making a super bad character after only 5 levels. Teir 4 and above require either high attributes or skill above the 3rd tier.
======================================
Enchantment/Equipment/Poison
WHY ARE THERE ONLY 9(ok 9 with 3 or 5 levels each but still it sucks) RUNES TO ENCHANT WITH?!?!?!
WHY IN THE HELL CAN I NOT ENCHANT/POISON ARMOR AND BOWS?? DAMN LAZY ASS DEVS!!!!!!
RRWWWWRRRRWWWWWWWWW RRAAGGGEEE!!!!!!
For every attribute in green on a weapon and every spell effect/poison there should be a god damn rune…..
Ignore the poison armor ragging but what I am getting at you cannot poison arrows or bolts you cannot enchant armor (any armor), shields or bows/cross bows…… you are cramping my need to customize you lazy ass mongers ><
Here's a thought poison lasts half the time it lasts on a mellee weapon and is 30% less potent, UNLESS you have poison level 2 then you gain full potency at level 3 you get full time on it, mellee and range weapons keep poison on them independently.
Also you can't use other people's potion/poison making skills in camp..you have to leave go somewhere and make them….
Oh and for mages energy staffs if you have fire weapon or ice weapon on it it goes to the bloody staff, perhaps poison level 4 or 5 you can poison its energy shots at 50% the potency of the poison until you get the arcane staff talent with level 4 or 5 poison.
When you find a unique weapon with one or 2 enhanced atrebutes on it it should be green 3-4 yellow more than 4 red, attributes themselves should be clearly marked as such green for minor,yellow for better and red for high end, if its a negative attribute then its purple..
Oh and all the "chances of" crap should be converted into percentages so I can see if it's worth it…..
====================================
Stat boosting
The progression of stat boosting stuff should go something like this 5-10% or 3-5 damage on the low end , 10-20% or 5-10 on the medium end and 30-50% and 10-20 on the high end this 1-2% and 2 or 3 bits of damage or to attack is stupid even more if a full suit of armor only raises you a few points more…..hell I have calculated that even 120% will mean you still get 2 or 3 points of damage since characters cannot be immune to elemental types….
Combat
Commands cannot be interrupted if they have a command put in they do it unless they die.
I would love more independent control I set some characters to not to move and some to move and would love to move the camera around more maybe up camera range by 20% every tactics skill slot you buy.
Traps should last until you pick them up them disappearing for any reason other than being sprung or picked up by you is annoying……. Also summons should last regardless of where you go….. I get all ready for a fight and my sht gets turned off…its redicoulous…
I think Dungeon Siege 1 is the better CRPG.
=====================================
Final thoughts
God I'd give me left nut for total narration give me 3 or 5 voices to chose from and let them narrate and read the codecs/journals and events that are described and not done via conversation.
Other than that like Fallout 3 it's a good enough game but god damn it needs work….
PS:
Semi spoilers
Oh god the Branka/Caradine fight is cheap not only can't you convince shale that Membari's could be used for golems but Branka does not fight if you take on Caradine and you get 2 less golems on your side when you fight…… And when you fight Branka she gets 4 or golems plus herself and she's nearly more powerfull than everyone on the map combined….. oh and Caradine is frozen during this….. it took me dyeing 10 times to recall that if the AI fixs on one of my party get them to run all over the place.
===========
Rant and rave with me people or just get out teh rotten tomatoes I am use to it...and my high pitched ear bleedy whiny voice...



Sign In
Create Account

Back to top








