I am currently playing a 2H warrior, and I am trying to boost my spell resistance. The problem is that I do not know how to tell what my current spell resistance stat is. The character sheet lists mental, fire, cold...etc but no spell resistance. I can add Dweomer runes but those do not impact any stat I can see on the character sheet I want to make sure I don't overdo it. On a separate play through it took me a while to realize that the AW shimmering shield negated the need for any need for mental/elemental resistance gear.
I am worried that now I could be equipping too many resist runes and limiting my gear options when I could be over the cap (be it 75 or 100).
So is there something I am missing, or do I need the toolset or some other 3rd party mod to find out this stat?
How do I determine Spell Resistance
Started by
Stormwind32
, Jan 04 2010 08:00 PM
3 replies to this topic
#1
Posted 04 January 2010 - 08:00 PM
#2
Posted 04 January 2010 - 09:02 PM
Nope, you cant see it.
You have a base of 0, 10 if you're a dwarf. Then just add the numbers and see how far do you get. Limit could be 75 or 100, i do not know (otoh, i don't think its possible to reach more than 75 without being templar or dual wielding)
You have a base of 0, 10 if you're a dwarf. Then just add the numbers and see how far do you get. Limit could be 75 or 100, i do not know (otoh, i don't think its possible to reach more than 75 without being templar or dual wielding)
#3
Posted 05 January 2010 - 09:29 PM
Nope, you cant see it.
You have a base of 0, 10 if you're a dwarf. Then just add the numbers and see how far do you get. Limit could be 75 or 100, i do not know (otoh, i don't think its possible to reach more than 75 without being templar or dual wielding)
It's entirely possible to exceed 75 because of runes and equips (and dwarf)
spell resist gear:
- Crow Daggers: 10% 8% 8% | 8% 6% 6% (or the best Dweomer runes you have)
- Spellward: 30%
- Ancient Elven Gloves: 4%
- Shielded Dwarven Armor: 4%
- Antivan Leather Boots: 4%
- Key to the City: 4%
Totals 92% spell resist, and then you add in Dwarf resist to make it 102% (or more, assuming Dweomers were used; runes were just mentioned in passing above).
#4
Posted 05 January 2010 - 09:59 PM
I did said being templar or dual wielding. Those offhand dagger runes do wonders to spell resist.
Granted, you're reaching 82 as a dwarf without the offhand dagger, didn't thought of dwarf bonus.
Granted, you're reaching 82 as a dwarf without the offhand dagger, didn't thought of dwarf bonus.



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