musthave program for anyone using mods.very easy to alter mod loadorders
and such.and i could`t get many landscape mods working without this program.highly recommend!!
Oblivion mod manager
Started by
Guest_Plugin Manager_*
, Mar 31 2006 12:37 PM
925 replies to this topic
#41
Posted 24 January 2007 - 08:29 PM
#42
Posted 26 January 2007 - 10:34 PM
Thanks for the update!
I've updated the OBMM Script Analyzer and OBMM Script History pages to cover the changes in 0.9.13.
I've updated the OBMM Script Analyzer and OBMM Script History pages to cover the changes in 0.9.13.
#43
Posted 28 January 2007 - 08:30 AM
That is sweet and fast. The NIF viewer I mean. no more switching to Nifscope just to view a mesh and it skins it right up. ++10
#44
Posted 06 February 2007 - 12:14 AM
This is the best tool for oblivion to date. I completely agree that it is a MUST have.
Warning though: I picked up vista on thursday and it isn't working. It worked for a clean install the first time and then kept giving fatal exceptions. No bug report was left in the oblivion folder so nothing to report. Since going to vista you don't know how BADLY i want this program to work lol. (ps. the game does run better on vista so far)
Warning though: I picked up vista on thursday and it isn't working. It worked for a clean install the first time and then kept giving fatal exceptions. No bug report was left in the oblivion folder so nothing to report. Since going to vista you don't know how BADLY i want this program to work lol. (ps. the game does run better on vista so far)
#45
Posted 25 March 2007 - 07:47 PM
This is the best and really only MUST HAVE tool for Oblivion. Thank you so much for making this great tool! 
One thing that I would like is a new small utility in the utility section that just printed your mod list in the order the mods are arranged in your tool
Thanks again
One thing that I would like is a new small utility in the utility section that just printed your mod list in the order the mods are arranged in your tool
Thanks again
#46
Posted 26 March 2007 - 01:39 AM
Oh and please check the official forums. It appears that the new patch has made it necessary to register all non- bethesda player made bsa's in the registry. People on the Bethesda forum were wondering if you could add bsa ini registration to your great tool
Thanks again
Thanks again
#47
Posted 03 April 2007 - 12:08 PM
Thanks for updating this must have tool! I tried the NIF viewer yesterday and I got a CTD every time
#48
Posted 03 April 2007 - 02:07 PM
Thanks for the update!
I've updated the OBMM Script Analyzer and OBMM Script History pages to cover the changes (SetGlobal) in 0.9.15.
I've updated the OBMM Script Analyzer and OBMM Script History pages to cover the changes (SetGlobal) in 0.9.15.
#49
Posted 05 April 2007 - 08:24 PM
Just installed this new one and wanted to check the nif viewer. It gave me an error and said it had to close. I was pleased to see that it did not disturb my file associations. All the OMODs were still speaking with their children
I wasn't that lucky the last time I upgraded it.
Thanks!! I have used Obmm since I started playing in January, am still learning and your tool helps a lot!
#50
Posted 07 April 2007 - 05:40 PM
I'm curious.. If I'm running this do I have to use the archive invalidation tool to update bsa's after selecting which mods I'm using in order for things to work? Or can I just load up OBMM checkmark the mods I want and move them into the order I want and then just double click the oblivion.exe to start playing and have it work? Am I supposed to shutdown OBMM before starting up Oblivion? I don't use OBSE or any OBSE mods so clicking "Launch Oblivion" doesn't do anything for me.
Eh.. and if I have in the past checkmarked all the boxes "textures, meshes.. etc" in the archive invalidation tab and hit update, and I just undo all that by clicking "remove BSA edits" I get CTD's while playing sometimes and sometimes oblivion will refuse to start up after a few crashes and I'll have to reset my computer in order to play it again(occasionally clicking 'remove BSA edits' and than updating archive invalidation again will make it work without needing to reset, sometimes not)
thanks for any help!
- Otis
Eh.. and if I have in the past checkmarked all the boxes "textures, meshes.. etc" in the archive invalidation tab and hit update, and I just undo all that by clicking "remove BSA edits" I get CTD's while playing sometimes and sometimes oblivion will refuse to start up after a few crashes and I'll have to reset my computer in order to play it again(occasionally clicking 'remove BSA edits' and than updating archive invalidation again will make it work without needing to reset, sometimes not)
thanks for any help!
- Otis



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