For Vista related problems such as UAC, Check here:
http://www.tesnexus....icle.php?id=262.
Many mods require either OBSE, the latest patch or both. they will not work without them.
OBSE:
http://obse.silverlock.org/Bben's Patch Advice
http://www.tesnexus....icle.php?id=327Some mods, such as the eye candy, do not have an esp component, only mesh or textures which will not be listed on the left window in OBMM. The reason is only esp load order matters. the OMODs listed in the right window will always be in alphabetical order. The esp and esm files in the left window will be listed in load order.
Just because it is in OMOD format does not mean that a mod will automatically work. OMOD is just an easier way to manage activating and deactivating mods. If a particular mod conflicts with another one, if they are in OMOD, they will still conflict, but now it lets you know before you activate it.
If OBMM shows the mod is active with a BLUE block on the right window, then it is installed. A GREEN block indicates it is ready to be activated with no conflicts. IF an active mod has an esp or esm then it will be added to the list in the left window. Usually at the bottom. You must decide on the proper load order. Or use a utility like BOSS (
http://www.tesnexus....le.php?id=20516 ) to help you with load order (usually not needed until you have a dozen or so active mods)
A Brown or red OMOD show it is ready to be activated with some possible conflicts (brown) or major conflicts (red) conflicts do not mean it will not work, just that it will replace some other mesh or textures that are already installed - maybe that is what it is supposed to do.
Black means a serious conflict, and maybe you should be aware of it before installing. With OMODs you can always deactivate and the mod will be completely removed if there is a problem. Activating a black OMOD may cause another mod to no longer work, or cause strange problems.
Pick a single problem mod, disable all others. then try that one. if it doesn't work, then troubleshoot that one instead of piling more problems into your game. When you have a dozen mods installed, which one caused the problem? Once you get that one working properly, TEST it in game. Now pick another one. Repeat until all mods either work or have been removed.