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Crash Errors/Solutions


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#51
Lice23

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I fixed my problem. It turns out another mod I had was screwing up my game. Spectacular mod Martigen!

#52
Mikandil

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Although I got game working with this mod there were crashing – lot of it. I happened in fighting, exploring, loading, entering doors etc. I also couldn’t continue the main quest; every time game tried to load the simulation, it crashed. After uninstalling this mod, it worked. With other mods it worked too. As much as I like this mod and what it does, I cannot play with it. Any idea what might be cause of constant crashing with this mod?

#53
Tefle Huden

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Forgive me if these have been addressed prior.

Using the latest version, not patching I am experiencing a few problems:

Firstly, all my icons in-game for custom content turn blue/purple.

Secondly, objects appear to have meshes missing. Be this from Talon Company npcs, Morias building in Megaton to random objects in wasteland. Note that removing this mod, everything returns to what once was.

Lastly, I still obtain crashes while exploring the wasteland. Almost every minute. I've done both versions, FOMOD and Normal, and self extracted both files to be sure I hadn't mixed something up. Alas, nothing prevailed.

Now, there could be complication with others mods, I do have the ESM at top of the list, under the official esm(s) of course and the ESP's following right under all the esm(s) in FOMM. I have FOSE as well so I am quite unsure of what the problem seems to be.

Edited by Tefle Huden, 30 November 2011 - 01:09 AM.


#54
cooldog111

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Whenever I use this mod the textures of any animal/creature uses any textures in the wasteland...Specificly from the vault...it's very annoying not being able to see the normal textures...can someone help me?

#55
ESiah

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(1) Getting CTD at Wilhelm's Wharf when I approach it. No other crashes when moving to other areas. Might be isolated to Wilhelm's. In any case, once I removed MMM and rebuilt my Bash, things were fine.
Also found the merchant there dead. :-(

(2) Sometimes when I reload a game, monsters that weren't there before spawn in. Happened at the Cemetary near Meresti Trainyard.


#56
appleogreen

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well all the custom skins on ghouls are broken into flashy pink and other stuff textures, the boars dont move at all and are all broekn textures, doubt anything else isnt broken

#57
GamerChas

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Just FYI. I started an almost new game using MMM 6.2. I have a save game I use to restart right when you exit the vault. MMM is the only mod I am using. When I first arrived at Megaton, 2 wild boars had spawned next to the lookout above the doors on his little walkway and killed him. I think that they were spawned when I first started the game and before I could configure MMM. So MMM was using all the default settings as I started outside the vault. I reloaded a quick save I made outside the vault after configuring MMM. The boars were still there when I got to megaton but this time they got stuck in place and the lookout was able to kill them both.

 

 

 

 



#58
CaboNobby

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Hello, I have a problem with MMM and maybe you know what is happening. I've installed FWE last version, no problems at all. then I proceed to install MMM I receive this message at the end.
"A problem ocurred during install:
BOSS_API_ERROR_INVALID_ARGS:Ma­ster files must load before other plugins.
The mod was not installed"
I do not understand what is happenning. I'm using NMM 0.44.3 and a clean installation of the GOTYE Fallout 3. I've tried diong it several times, always the same error.
thanks in advance

#59
Omfgturtle

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Hi I'm having a problem. So I have a large amount of mods and my game runs fine. I installed Marts Mutants correctly and put in all the compatibility packs and it didn't crash. Then I waited 9 days to reset the cells and after about 30 seconds of my loading my game it crashes. Can anyone help? Here is my load order. Can anyone suggest anything that might fix this?
Fallout3.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
RH_IRONSIGHTS.esm
DCInteriors_ComboEdition.esm
Mothership Crew.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
UPP - Pack 1.esp
CONELRAD 640-1240.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_WMK_Bridge.esp
RH_FWE_Bridge.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DlC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
WeaponModKits - Zeta.esp
WeaponModKits.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - PointLookout.esp
WeaponModKits - ThePitt.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp



#60
tek27

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@omfgturtle
 
I noticed you have WeaponModKits - Zeta.esp above WeaponModkits.esp. You should fix that.
 
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@CaboNobby
 
Do you have the compatibility patch installed from FOIP?
 
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@appleogreen & @cooldog111
 
Sounds like you have missing textures from MMM I presume? Try to reinstall the textures or make sure that you have dropped it in the correct game directory (data/textures).
 
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@Tefle Huden
 
You more than likely have too many plugins enabled, which cause the game to have missing meshes and textures and also cause your HUD/UI to have a funky blue pink box. I'm more than certain when you bring up the pipboy you have the red box with white exclamation point.
 
Solution: merge plugins into 1 plugin to reduce the amount of plugins enabled in the load order. There is no exact theory why this is caused but like someone once said, it could be an excessive amount of memory the game can handle by so many plugins. Armor/Clothing mods will chew this up greatly.

Note: Not all plugins merge together. Also, create different merge plugins for specific one's like armors, weapons etc... Once you have created these merged plugins, enable it in the correct load order and disable the one's no longer needed.

Edited by tek27, 04 April 2013 - 11:39 AM.





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