Hey,i got random crashes when encountering MMM creatures..........any SOLUTIONS? and does this use FOSE?
Crash Errors/Solutions
Started by
Sti3ld3rby69
, Jan 11 2010 10:54 PM
71 replies to this topic
#61
Posted 18 April 2013 - 03:34 PM
#62
Posted 26 May 2013 - 04:28 PM
Me too! The MMM update is saying the same error message. I had the same error message when I was trying to install the FWE update. somehow I was able to fix it using the BOSS and FO3edit tools. I wouldn't be able to replicate how I fixed it but now I'm back at trying to make an update work again. I know with the FWE update, I was able to change an .esp to an .esm and don't know if that was the fix. Hopefully someone assists. Next step is to try the chat.
#63
Posted 27 May 2013 - 08:11 PM
Hello, I'm quite a noob to modding for a start. I've installed MMM via FOMM and installed the update but after 30 secs of playing my game crashes, any help?
My load order
Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
EVE.esm
Mart's Mutant Mod.esm
GNR Enhanced.esp
MDPL16 House.esp
EVE.esp
EVE Operation Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Fellout-pipboylight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Total active plugins: 29
Total plugins: 29
My load order
Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
EVE.esm
Mart's Mutant Mod.esm
GNR Enhanced.esp
MDPL16 House.esp
EVE.esp
EVE Operation Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Fellout-pipboylight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Total active plugins: 29
Total plugins: 29
#64
Posted 09 August 2013 - 05:59 PM
maybe you put streetlight beneath the DLS's, might allready do it.
#65
Posted 09 August 2013 - 06:07 PM
There are several issues i experienced using MMM alone allready. Some of them got treaten by cleaning up my PC, but still some remain, that are occasionally appearing. Anytime i reload MMM from Nexus i appearantly experience new and different lags. Like not having the Pip face of MMM coming from having the module not loaded after the main mmm.esp at the very end of all dlc's. Another lag is the zones crash on attempting to enter, what is actually i can't enter into Germantowndistrict, while i was to touch the couch at ThePitt Steelyard before reentering to kill Wherner.
Sounds like a fetisch hack in this point. Reload visit that place noone is telling you about with a former savegame, then reload your actual game and try... worked at the pit. Maybe at Germantown.
Other problems crash on meeting specific mutants, even on creating a merged patch, edit the merge data towards fwe values save all.
mmm mod menu not working? i am not able to stop the iguanas anymore, what had been not a problem with a former dl.
Anybody having an answer how to unfix MMM stats is perfectly welcome.
--no tougher traders until activating the ingame menu regardless the add
--no function with the ingame menu except for some points that aren't really interesting
--crashes on entering new zones even with deactivated MMM after the first happening.
I think it is capably a lag conflicting with an RTS lag about ground identity when blowing some piles with no texture beneath them, so the crash is equal.
I would really like say i am sorry for this. sorry, i can't. I once came up over a fetisch guy like mentioned before, it is selling a game much like Fallout, but it is just a cheap clone and he stole over 200bucks from me to get me silenced saying "this is not fallout, but fallen earth 'the last days of Gaya' " i think he feared people coming after the roots of his presence.
Taking identity by the typic appearance. You appearantly need to visit scenic locations to unlag the game, while that guy's only proffesion is taking photos. Playing a calender sucks like crashing fallout.
Sounds like a fetisch hack in this point. Reload visit that place noone is telling you about with a former savegame, then reload your actual game and try... worked at the pit. Maybe at Germantown.
Other problems crash on meeting specific mutants, even on creating a merged patch, edit the merge data towards fwe values save all.
mmm mod menu not working? i am not able to stop the iguanas anymore, what had been not a problem with a former dl.
Anybody having an answer how to unfix MMM stats is perfectly welcome.
--no tougher traders until activating the ingame menu regardless the add
--no function with the ingame menu except for some points that aren't really interesting
--crashes on entering new zones even with deactivated MMM after the first happening.
I think it is capably a lag conflicting with an RTS lag about ground identity when blowing some piles with no texture beneath them, so the crash is equal.
I would really like say i am sorry for this. sorry, i can't. I once came up over a fetisch guy like mentioned before, it is selling a game much like Fallout, but it is just a cheap clone and he stole over 200bucks from me to get me silenced saying "this is not fallout, but fallen earth 'the last days of Gaya' " i think he feared people coming after the roots of his presence.
Taking identity by the typic appearance. You appearantly need to visit scenic locations to unlag the game, while that guy's only proffesion is taking photos. Playing a calender sucks like crashing fallout.
Edited by erasmusR, 09 August 2013 - 06:19 PM.
#66
Posted 17 September 2013 - 01:21 AM
sigh - I was having the same problem. So I uninstalled the mod and re-installed it - hoping to fix this. After strugging with the "BOSS_API_ERROR_INVALID_ARGS:Master files must load before other plugins." error installing RC6.2, I finally got everything installed again , but now the game crashes immediately. Can't even get to the loading credit slides and main menu.
[update] I uninstalled MMM, FWE & FOIP, and everything is running great with just Enhanced Weather, Stutter remover, Fellout & NMC's texture pack.
[update] I uninstalled MMM, FWE & FOIP, and everything is running great with just Enhanced Weather, Stutter remover, Fellout & NMC's texture pack.
Edited by BrookH, 17 September 2013 - 03:30 AM.
#67
Posted 24 October 2013 - 05:32 PM
Exactly the same problem, haven't seen a single solution anywhere....
#68
Posted 18 December 2013 - 11:24 AM
Hello, thank for the great mod first
I have a problem with FWE i think, i made this two mods work together in the past, i saw recently there was a hotfix in fwe and a update in MMM, i install the two with nexus mod manager, and now if i activate foip it crash 5 seconds after launch during loading menu, if i deinstall foip, mmm dont work, if i install foip and deactivate foip plugin, mmm seems to work correctly with boss and group of mobs, but i dont know what i m missing.
Just a clue on maybe some problem.
I have a problem with FWE i think, i made this two mods work together in the past, i saw recently there was a hotfix in fwe and a update in MMM, i install the two with nexus mod manager, and now if i activate foip it crash 5 seconds after launch during loading menu, if i deinstall foip, mmm dont work, if i install foip and deactivate foip plugin, mmm seems to work correctly with boss and group of mobs, but i dont know what i m missing.
Just a clue on maybe some problem.
Edited by Cycahus, 18 December 2013 - 11:25 AM.
#69
Posted 20 December 2013 - 11:35 AM
Hi, first time with this mod and getting crashes when creatures are seen and textures for creatures do not work. Also item images in pip-boy show error. I have FWE IOP Patch for this but still crashing.
#70
Posted 08 January 2014 - 06:03 PM
Great mod indeed, thx for that! I have been playing this with FWE on an other pc and everything went fine (for copple of houres I played) Now I installed it on another pc and I get some CTD.
For example; Running up to body to loot. Quick loot everything => CTD. I've done it 10x Without MMM there is no problem.
Running towards a place and on exactly the same place => CTD
When I disable everything of MMM it's solved. I've reinstalled Fallout and the mods with there compatiblety patches but this didn't solve the problem.
So now I'm wondering if maybe I have a corrupt save game (no idea why, only playing for 2h) or would it be a compatibelity problem?? I'v been using it with other pc and there seemed to be no problem.
This is what I used on the other pc and re-used it on this pc
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] EVE.esm
[X] RH_IRONSIGHTS.esm
[X] DarNifiedUIF3.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced.esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Fellout-Full.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_RemoveReticule.esp
[ ] EVE - FWE Master Release.esp
[ ] EVE - FWE Master Release (Follower Enhanced).esp
[ ] EVE Anchorage - FWE DLC Anchorage.esp
[ ] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
[X] Blackened FWE + MMM + EVE.esp
[X] RH_WMK_Bridge.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WMK-RH IronSights.esp
Somebody an idea why CTD can occur at exactly the same place or handling??
For example; Running up to body to loot. Quick loot everything => CTD. I've done it 10x Without MMM there is no problem.
Running towards a place and on exactly the same place => CTD
When I disable everything of MMM it's solved. I've reinstalled Fallout and the mods with there compatiblety patches but this didn't solve the problem.
So now I'm wondering if maybe I have a corrupt save game (no idea why, only playing for 2h) or would it be a compatibelity problem?? I'v been using it with other pc and there seemed to be no problem.
This is what I used on the other pc and re-used it on this pc
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] FO3 Wanderers Edition - Alternate Travel.esp
[X] CRAFT.esm
[X] CALIBR.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] EVE.esm
[X] RH_IRONSIGHTS.esm
[X] DarNifiedUIF3.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - Followers Enhanced.esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
[X] FO3 Wanderers Edition - Optional Restore Tracers.esp
[X] Fellout-Full.esp
[X] WeaponModKits.esp
[X] WeaponModKits - OperationAnchorage.esp
[X] WeaponModKits - ThePitt.esp
[X] WeaponModKits - BrokenSteel.esp
[X] WeaponModKits - PointLookout.esp
[X] WeaponModKits - Zeta.esp
[X] RH_IronSights_Basic_AnchoragePlugin.esp
[X] RH_IronSights_Basic_BrokenSteelPlugin.esp
[X] RH_IronSights_Basic_PittPlugin.esp
[X] RH_IronSights_Basic_PointLookoutPlugin.esp
[X] RH_IronSights_Basic_VanillaPlugin.esp
[X] RH_IronSights_Basic_ZetaPlugin.esp
[X] RH_IronSights_Pitt_NewRifleSights.esp
[X] RH_IronSights_PL_NewItems.esp
[X] RH_IronSights_RemoveReticule.esp
[ ] EVE - FWE Master Release.esp
[ ] EVE - FWE Master Release (Follower Enhanced).esp
[ ] EVE Anchorage - FWE DLC Anchorage.esp
[ ] EVE - FWE with WeaponModKits.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[ ] Mart's Mutant Mod - Natural Selection.esp
[ ] Mart's Mutant Mod - Tougher Traders.esp
[ ] Mart's Mutant Mod - Zones Respawn.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp
[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
[X] Blackened FWE + MMM + EVE.esp
[X] RH_WMK_Bridge.esp
[X] WeaponModKits - FWE Master Release.esp
[X] WMK-RH IronSights.esp
Somebody an idea why CTD can occur at exactly the same place or handling??



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