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Improved Atmosphere
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, Jan 15 2010 10:47 AM
2634 replies to this topic
#2441
Posted 22 August 2014 - 09:59 PM
#2442
Posted 23 August 2014 - 08:19 PM
Just started a new mage with this mod and encountered a little something wrong while still in the tower. (Little spoiler)
With the vanilla game, the phylactery repository has a chest with a nice staff. Should you decide to take it, Irvin will later ask you if you took anything (two choices left: lying or telling the truth). But with this mod, the staff was replaced with 2 interesting piece of clothing (I made a save before checking the content as I didn't intend to take anything is this game).
The problem is that a little before, while killing the spiders in the store room to obtain the rod of fire, I found the same staff in a chest in the first room. And later, when leaving the phylactery repository, I was surprised to see Irvin asking me if I had taken anything. I hadn't but the script reacted as if I had stolen the staff (remember, thanks to a save, if didn't even touched the chest in the restricted area).
I chose the first option, telling the truth, and Irvin took the staff back. :'(
I haven't been far with this mod but I quite like it. Thanks for your work!
With the vanilla game, the phylactery repository has a chest with a nice staff. Should you decide to take it, Irvin will later ask you if you took anything (two choices left: lying or telling the truth). But with this mod, the staff was replaced with 2 interesting piece of clothing (I made a save before checking the content as I didn't intend to take anything is this game).
The problem is that a little before, while killing the spiders in the store room to obtain the rod of fire, I found the same staff in a chest in the first room. And later, when leaving the phylactery repository, I was surprised to see Irvin asking me if I had taken anything. I hadn't but the script reacted as if I had stolen the staff (remember, thanks to a save, if didn't even touched the chest in the restricted area).
I chose the first option, telling the truth, and Irvin took the staff back. :'(
I haven't been far with this mod but I quite like it. Thanks for your work!
Edited by 77cats, 23 August 2014 - 08:20 PM.
#2443
Posted 26 August 2014 - 05:14 AM
After some testing, I suspect the save file is corrupted due to having too many enchantment items from The Winter Forge mods stored in my stash lol. Never knew it was possible.
I'm sorry I suspected IA, it was the most logical cause at the time.
I'm sorry I suspected IA, it was the most logical cause at the time.
#2444
Posted 28 August 2014 - 05:22 AM
this is a really cool mod.
it does however conflict a little bit with: DA - Mages of Ferelden (http://www.nexusmods...age/mods/4117/?), that one reskins mage robes to look like the DA2 circle mage robes. this mod has a lot of mages included in it, these mages will have a vanilla robe with a new tint. if you want DA - Mages of Ferelden to work properly you cant have this installed.
i just wiped all mods and reinstalled things one at a time to figure out which mod was causing my propblem.
it does however conflict a little bit with: DA - Mages of Ferelden (http://www.nexusmods...age/mods/4117/?), that one reskins mage robes to look like the DA2 circle mage robes. this mod has a lot of mages included in it, these mages will have a vanilla robe with a new tint. if you want DA - Mages of Ferelden to work properly you cant have this installed.
i just wiped all mods and reinstalled things one at a time to figure out which mod was causing my propblem.
#2445
Posted 28 August 2014 - 07:03 AM
There we go, now it's leaving your equipment alone and SE still works. Thank you very much.
#2446
Posted 29 August 2014 - 04:29 PM
Endorsed. Awesome mod with no probs so far
However, is there a way I can keep farsong's original look? Appreciate any help given! Thanks for the kickass mod!!
#2447
Posted 31 August 2014 - 12:56 PM
ok I understand, but you can at least add the Awakening Expansion Folder please ?
#2448
Posted 01 September 2014 - 09:08 AM
Endorsed, fantastic mod, definitely makes the game livelier. One question, however: what files should I delete if I want to use Loc_n_lol Alternative Arms and Armor Tints instead of the ones packaged with this mod?
#2449
Posted 02 September 2014 - 12:46 AM
Just a follow up to this, I had the same problem and it's definitely an incompatibility between JB textures and IA. I'm just not sure if this is where the only instance of this conflict occurs. If anyone else knows of any incompatibility I love to know about it, thanks! And thanks for saving me a lot of time troubleshooting zidey!
#2450
Posted 08 September 2014 - 05:27 PM
IA2 and MRP have 5 conflicting files as of now, trying to figure out which files to keep. Any clues? Thanks



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