@Lucideaspy Yeah, the same happened to me xD. You just start with the items on your inventory instead of wearing them, that's all...
Improved Atmosphere
Started by
Site Bot
, Jan 15 2010 10:47 AM
2634 replies to this topic
#71
Posted 17 January 2010 - 05:54 PM
#72
Posted 17 January 2010 - 06:28 PM
@kronaras xD Lol yea, I'm just bugged because there's a screenshot of my elf's buck naked ass. And I'm sure as hell that I don't want people to see when I'm playing DA at public areas like school or my house's living room with my folks about xD
#73
Posted 17 January 2010 - 08:51 PM
I noticed a small adjustment that needs to be fixed. The Ilen's bow you get from Ilen in the beggining of the Dalish Elf camp is a little to much to the left when it is sitting on your back. A slight move to the right would make it look nice. 
As for the comments below about nakedness at the beggining of the Dalish must be a male thing only, my female elf was fully clothed at the begginning.
As for the comments below about nakedness at the beggining of the Dalish must be a male thing only, my female elf was fully clothed at the begginning.
#74
Posted 17 January 2010 - 08:59 PM
Uh, Bann Teagan is naked when you meet him in the RedCliffe Chantry. This is a huge problem, and I hope it is addressed soon.
Also, some mages in the Sacred Ashes Dungeon are missing their heads.
EDIT: The mage thing was probably caused becasue I didnt have that tint/color mod you linked to, but I have no idea why Teagan is naked.
Also, some mages in the Sacred Ashes Dungeon are missing their heads.
EDIT: The mage thing was probably caused becasue I didnt have that tint/color mod you linked to, but I have no idea why Teagan is naked.
Edited by OpposingFarce, 17 January 2010 - 09:09 PM.
#75
Posted 17 January 2010 - 09:45 PM
I have given this file my endorsement.
I definitely give this my endorsement. A lot of thought was put into this. It's still a bit buggy but I think it will be perfect. everything just feels much more realistic now. I pretty much installed everything except the face morphs. There's another one I'm using.
Awesome job mate.
I definitely give this my endorsement. A lot of thought was put into this. It's still a bit buggy but I think it will be perfect. everything just feels much more realistic now. I pretty much installed everything except the face morphs. There's another one I'm using.
Awesome job mate.
#76
Posted 17 January 2010 - 11:31 PM
Yeah, I had the same problem as OpposingFarce: naked Bann Teagan and headless Mages, even though I had the tint files on. I also had the problem of Redcliffe freezing just when you start to defend it from the undead. Don't know if it's caused by clashing mods or just this mod. Just wanted to let you know, otherwise I enjoyed the other effects.
Edited by mbronson64, 17 January 2010 - 11:32 PM.
#77
Posted 18 January 2010 - 01:02 AM
@OpposingFarce & mbronson64:
Fairly certain you both have either a conflicting mod or you have installed the mod incorrectly.
The problem you have described are indicative of missing or incorrect resources (data files, textures, etc).
I ran through Redcliffe with this mod, had zero issues, so, I know it works as intended. I have over 30 mods installed in my game, some are DAZIPS but most are manual installs in the override folder. It could have gotten ugly fast, but I simply unchecked or removed a couple of mods that I knew would be a problem: Of Noble Cast mod was one of them.
Conflicts, bad installs or operator error are a different matter. I'd advise double checking your install, ensure you didn't omit a folder, also verify you selected the merchant option, it has to be one or the other, not both.
The Head Morphs require external mods to work correctly. but, those morphs are completely optional and not necessary...but if you chose to use them check their dependencies.
Fairly certain you both have either a conflicting mod or you have installed the mod incorrectly.
The problem you have described are indicative of missing or incorrect resources (data files, textures, etc).
I ran through Redcliffe with this mod, had zero issues, so, I know it works as intended. I have over 30 mods installed in my game, some are DAZIPS but most are manual installs in the override folder. It could have gotten ugly fast, but I simply unchecked or removed a couple of mods that I knew would be a problem: Of Noble Cast mod was one of them.
Conflicts, bad installs or operator error are a different matter. I'd advise double checking your install, ensure you didn't omit a folder, also verify you selected the merchant option, it has to be one or the other, not both.
The Head Morphs require external mods to work correctly. but, those morphs are completely optional and not necessary...but if you chose to use them check their dependencies.
Edited by Kuldebar, 18 January 2010 - 01:03 AM.
#78
Posted 18 January 2010 - 02:00 AM
I have given this file my endorsement.
100% Awsome. I read the description and it sounded like a nice mod but, after I Installed it and started a new game I was very surprised! I never thought it would be crammed with so much useful content. I'm really going to enjoy this next play through. I only wish this mod came out sooner.
I recommend this mod to any one looking to upgrade there DAO game play experience. Great Job!
I'll be keeping an eye out waiting for more mods to come from you. Please keep up the good work!
100% Awsome. I read the description and it sounded like a nice mod but, after I Installed it and started a new game I was very surprised! I never thought it would be crammed with so much useful content. I'm really going to enjoy this next play through. I only wish this mod came out sooner.
I recommend this mod to any one looking to upgrade there DAO game play experience. Great Job!
I'll be keeping an eye out waiting for more mods to come from you. Please keep up the good work!
#79
Posted 18 January 2010 - 02:09 AM
I agree with psh8668, I too get the same problem as Vaedian with my Human noble warrior being given Rogue class. I tried starting Warrior twice to make sure and I got the same thing as well.
#80
Posted 18 January 2010 - 02:30 AM
Great mod, but I have noticed three bugs so far, which have already been pointed out by other commenters. My Dalish Elf Male is naked when the game is first started. I'm assuming that's because the items are not equipping properly, like they do with, say, my human noble.
The human noble is pretty glitched, though. I have all the rogue abilities, however, when looking at it, it looks like for whatever reason, the rogue class is added as a specialization. I'm going to try respeccing to see if that removes it. If it doesn't...well...I'll have to wait until you fix this before I play my human noble.
The last issue is the Party Gold. I know you can't change it to simply Gold without packaging the mod into a .DAZIP file, but why not do that? I understand this mod is modular, so packaging as a DAZIP would kinda be detrimental to that idea, but, in my opinion, since I use every part of this mod except the morphs, it would be a great thing to do.
This is a great realism mod, and I'm liking it so far. The last thing I have to point out is that this mod is incompatible with The Icon Project mod. Your changes to items in the game override the changes to the icons for the items in the game from The Icon Project. A compatibility patch would be greatly appreciated, and welcomed.
Thank you!
The human noble is pretty glitched, though. I have all the rogue abilities, however, when looking at it, it looks like for whatever reason, the rogue class is added as a specialization. I'm going to try respeccing to see if that removes it. If it doesn't...well...I'll have to wait until you fix this before I play my human noble.
The last issue is the Party Gold. I know you can't change it to simply Gold without packaging the mod into a .DAZIP file, but why not do that? I understand this mod is modular, so packaging as a DAZIP would kinda be detrimental to that idea, but, in my opinion, since I use every part of this mod except the morphs, it would be a great thing to do.
This is a great realism mod, and I'm liking it so far. The last thing I have to point out is that this mod is incompatible with The Icon Project mod. Your changes to items in the game override the changes to the icons for the items in the game from The Icon Project. A compatibility patch would be greatly appreciated, and welcomed.
Thank you!
Edited by sorron, 18 January 2010 - 02:31 AM.



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