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Fallout 3 crashing and freezeing at birth scene


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#1
ace992

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Hi, I am getting random CTDs in FO3. Could it relate to my load order?
I also freeze when I select my name at the birth scene.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - UFP Support.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
KH_MMM override.esp
Mart's Mutant Mod - FWE Master Release.esp
KH_FWE Hellfirefix.esp
KH_FWE Unlimited Followers(BrokenSteel).esp
KH_FWE Fixes.esp
KH_FWE Tweaks.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Hi-Res Weapons & Ammo Textures.esp
Hi-Res Weapons & Ammo Textures - The Pitt.esp
NAPA.esp
PCB.esp

Total active plugins: 45
Total plugins: 45

Thanks.

#2
mechine

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Most of the stuff is going to be from UFP (unofficial fallout patch) getting most of it's content overwriten by FWE, which both now get overwriten by MMM.


What you have is some of the largest an most complex mods out there, and all running together, while no care or time was taken in the build itself. However it's not your thinking that has gotten you into trouble it's your method. Something like that could take a whole week to fix working everyday with FO3edit. But like 50% of the problems could be fixed in one hour by using FO3edit's merge patch an master update ability. The rest of the week would be fixing conflicts an making good choices on the whole load order, so that it's balanced to your needs.

I get about 60-80 really simple tiny mods, which don't really even have that much content. Then I'll fix them, then I'll add in any complex or huge mod as a seperate job, so that I can focus on it. but you know that's after I get bored with the other 80 tiny mods. You need to have a plan.

You could check this one, or just search my posts by the advanced search by user name "mechine" they pretty much all say the same thing.

http://thenexusforums.com/index.php?showtopic=176550&hl

#3
streetstar5

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@ ace992

- you have no merger patch esp- you need to use fo3edit to make one. learn how here: http://www.fookunity...read.php?t=2058

- FWE-UFP support is built into the MM-FWE master release.esp so toggle that off.

-PCB.esp causes crashes to my knowledge.

-What is NAPA.esp? is it compatible with FWE/MMM?

-make the changes and report back.

#4
ace992

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@ ace992

- you have no merger patch esp- you need to use fo3edit to make one. learn how here: http://www.fookunity...read.php?t=2058

- FWE-UFP support is built into the MM-FWE master release.esp so toggle that off.

-PCB.esp causes crashes to my knowledge.

-What is NAPA.esp? is it compatible with FWE/MMM?

-make the changes and report back.


Ok, I am creating the Merger Patch now.


I will try with PCB disabled.

NAPA is a armor mod but I didn't use it so I have deleted it.

#5
mechine

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Good luck with that.

#6
ace992

ace992

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@ ace992

- you have no merger patch esp- you need to use fo3edit to make one. learn how here: http://www.fookunity...read.php?t=2058

- FWE-UFP support is built into the MM-FWE master release.esp so toggle that off.

-PCB.esp causes crashes to my knowledge.

-What is NAPA.esp? is it compatible with FWE/MMM?

-make the changes and report back.



ok removed fwe, made a Merge patch with all my mods. Game doesn't crash at all now, well only 3 times so far and thats around 4 hours straight.

Will post more if any more problems occur.

My new Loadorder:

Fallout3.esm
PointLookout.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
Tau Ammo.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
Hi-Res Weapons & Ammo Textures.esp
Hi-Res Weapons & Ammo Textures - The Pitt.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
EnclaveCommander SMv.esp
FO+MMM+EC-SM+UFP+Others Merger Patch.esp

Total active plugins: 36
Total plugins: 36

#7
mechine

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You know you can avoid a lot more by building the load order a little at a time, working in the really huge stuff one at a time after you have played around for many many many hours.

Then also spend an amount of time just getting a freshly installed an patched plus DLC vanilla game running really smooth, before the mods.




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