Jump to content

Photo

- Wardens Arena -


  • Please log in to reply
299 replies to this topic

#291
jsd313

jsd313

    Enthusiast

  • Members
  • PipPip
  • 164 posts
Great to hear Hopos, please toss the mod an endorsement if you like it enough :)

#292
jsd313

jsd313

    Enthusiast

  • Members
  • PipPip
  • 164 posts
Warden's Arena is now out of beta and version 1 has been uploaded!

Please Endorse the mod, thank you.

#293
funnyfiggy

funnyfiggy

    Enthusiast

  • Members
  • PipPip
  • 192 posts
How many specializations are we supposed to get?

#294
jsd313

jsd313

    Enthusiast

  • Members
  • PipPip
  • 164 posts
From the description:

Select new specializations designed for arena combat with over 100 new abilities. You can choose 1 specialization per character, defining their role in the group. Mages can be a Priest, Sorcerer, Necromancer, Enchanter, or Druid. Warriors can be a Champion, Death Knight, or Paladin. Rogues can be a Bard or Assassin. Change your team around to experience a wide variety of tactics to defeat the other teams.


#295
jsd313

jsd313

    Enthusiast

  • Members
  • PipPip
  • 164 posts
This mod is continuing to show poor performance in the Endorsement category.

Users are still not reading the description and having issues with the mod, This mod works absoulutely perfect and is great to play if you have no conflicts.

Problem is most people here have tons of mods installed, some have 100's and they don't even think about conflicts. They download the mods without reading much of the description. They install them in large batches and then forget what is even installed it seems.

This is a 3 day warning, get the mod while you can because it's coming down. I cannot continue to support it, it is to frusterating putting in all this work to watch other mods with less content blow past mine in popularity simply because they have minimal conflicts.

Thanks to those that have helped with this project, so sorry in the end your time was wasted. Thanks to those who have played the game without conflicts and have actually seen what it was ment to be. Those people have endorsed the mod, the rest I assume have had issue and didn't take the time to read the description or post.

#296
tazmanyak

tazmanyak

    Enthusiast

  • Members
  • PipPip
  • 198 posts
You received 41 ebdorsements, and your V1 is available since 05/07.
What were you expecting? did you upload your mod here just for endorsements?
Well, it's really disapointing ...

And not just because this mod is huge, extremly funny, and may promise greatr evolution.

#297
jsd313

jsd313

    Enthusiast

  • Members
  • PipPip
  • 164 posts
The mod has been up for almost 5 months now. Other playables with less downloads have more endorsements. I expect some people to just not like it but I assume most aren't playing it as intented because of conflicts and right it off as bad.

It's not really about endorsements, I'm using that as a measurement. I have no way of knowing how many people have this mod work exactly as intended and which ones get the wrong abilities and specializations, or which are not seeing the correct difficulty. So many variables because I have changed so much.

I just assume since other mods with over 100 endorsements and new ones with almost as many as mine must be the best thing since sliced bread or my mod has to many issues.

I don't want to waste peoples time, granted if they don't read the description and follow the guidelines it's their fault. I just don't want to even offer the option anymore I guess. Frusterated beyond belief the last few weeks and this is the culmination.


#298
Aranox

Aranox

    Old hand

  • Supporter
  • PipPipPip
  • 516 posts
Dont be so negative :) think about the people who did endorse, dont you want to help them further ?

but for me , I would love to endorse it , and I will , but I just need a little help , When I start , everything checks in but I cant add any attribute points , neither in CC or ingame
can you help me fix it ? btw , about the override folder , I have nothing in there which ends with a .GDA , and all the rest shouldnt be messing with your mod either

Thanks in advance

#299
jsd313

jsd313

    Enthusiast

  • Members
  • PipPip
  • 164 posts
You do not get any points. With the changes that where made it was really useless to put stat points into anything other than offensive ones. So I have assigned the proper amount of str, dex and then magic to each class. You also cannot add any stat points from console commands, the highest amount of points possible to have in the mod is set to 0.

This was done for uniform balance of points between players and enemies.

#300
Imban

Imban

    Newbie

  • Members
  • Pip
  • 19 posts
I just endorsed this, even though I never really bother endorsing anything. Really, dude, deleting your mod over not getting enough endorsements is highly lame.

It's not a mod that will appeal to everyone by virtue of what it is, so it doesn't have a billion endorsements. That's just how it's gonna be.

Anyway, I have dozens of mods installed and this works fine if I disable, like, three of them. So...




Page loaded in: 1.920 seconds