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Removing Every mods from Oblivion


Ghi102

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You can

a) put the x away from all the mods in the launcher, or

b) if you want to remove them completely by uncheck all mods in the launcher, save your current game, deinstall oblivion and finally delete your whole oblivion folder in your programs folder (not the oblivion folder in my documents!)

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Instead of reinstalling the entire game, try this:

Rename your \data folder to something like \oldata. This removes all mods completely - unfortunately it removes everything. to put back only what is needed, create a new Oblivion\data folder where the original was located. Copy - do not move the following files from your oldata to the new data folder

 

Music (folder)

Shaders (folder)

Video (folder)

Credits (text)

Oblivion - Meshes.bsa

Oblivion - Misc.bsa

Oblivion - Sounds.bsa

Oblivion - Textures - Compressed.bsa

Oblivion - Voices1.bsa

Oblivion - voices2.bsa

Oblivion.esm

 

This will be your unmodified game, (also called vanilla) with the official patch already installed (if you installed it already) back to the exact configuration it was in before you installed any mods. It will not affect OBSE as that is installed in the Oblivion folder. It Will remove OBMM though.

 

Start a new game WITHOUT starting OBSE. and test it. If it works, your problem was caused by mods. If not, you must reinstall. Once you get a working vanilla game - NO mods make a COPY of this in a new folder outside of the Oblivion folder - this will be your emergency backup to avoid having to reinstall when you have problems. Now start the game using OBSE to see if that works. The game should start just as if OBSE wasn't started. This does not test all of OBSE, just the start game part.

 

Now install OBMM. You will use OBMM and not the game data to activate mods from now on. They will show in load order. Test to be sure it works. There is a launch Oblivion function - one of the blocks on the right side of the main screen. It will automatically launch OBSE first if it is installed.

 

Now install ONE mod. start using OBMM. activate the new mod and launch the game. Test to be sure that mod works. Once you are sure it works, install another mod and test again. When a problem shows up, you will know what mod caused it and can either not use that mod, Be sure to uninstall completely - meshes and textures also and not just the esp. OR, try troubleshooting - changing load order and other things to get it to work.

 

By installing and testing just one at a time, your load order will build itself.

 

Other suggestions:

Always read any documentation such as a readme file for every mod. And look in the forum topic that is automatically created for each mod when it is uploaded. Usually any special problems other people have encountered, along with any solutions will be listed there.

 

When you download mods, download them into a separate folder outside of Oblivion. Then create a new sub-folder for each mod. Extract (unzip) the mod into that folder and not directly into the Oblivion\data folder. Then COPY - do not move the parts of the mod into the proper places in the data folder. Or if you decide to use OMODs create the OMOD in the proper place using the files in that separate folder.

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Alright thanks but after copying the vanilla Oblivion data in the new /data folder, will it be safe to delete/move the /oldata folder. I'm pretty sure it will but i'm double-checking just in case something bad happens.

 

Once you log in and confirm it is working properly in vanilla, no missing textures etc. then you can delete the old folder. I'd suggest keeping it for a while just in case.

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