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4. Requests/Demands


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#111
missjennabee

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In response to post #19542549. #19582999, #19596934 are all replies on the same post.

Love you too! :D And you're most welcome.

It looks like that patches author is still around (saw a comment from him dated a few days ago) it might be worth asking if he's willing to include those cabbages (are mine, did put them there lol) in HIS patch, which would save me the trouble of having to do my OWN patch, which would be AWESOME.

Should he refuse, or indicate he's no longer updating it, let me know, and I'll see about doing one for ETaC's next update.

#112
pippinstrano

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Oh, I love the cook pots, to be sure!  And all the smelters are wonderful.



#113
akak88

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sems like the morskom estate is not working when downloading the complet etac file, cause the morskom patch for etac requiers etac-dawnguard sepperat from the one merged files

Edited by akak88, 03 November 2014 - 05:52 AM.


#114
missjennabee

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In response to post #19734194.

Unfortunately, I didn't actually make the Morskom patch, so I'll have to direct you to the lovely people over there for any issues with it.

BUT. That said. I am using the Morskom patch, and haven't had any issues with the master assignments. Maybe just to try confirm that you've grabbed the correct version? The "Patch 1.1 - ETAC - Complete" one correctly directs to the "ETaC - Complete.esp" and the "Patch 1.1 - ETAC - Modular" correctly directs to the ETaC - Dawnstar.esp.

You only need one of those files. So get the Complete one if using ETaC Complete and the Modular one if you've done a modular install with the loose files.

:) Hope this helps!

#115
taktiker21

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Good day!
Could you make a patch for Interesting NPCs, please?
I've found an issue where someone leans against a fence which isn't there.

Besides you're one of my favourites Modauthors (Your awesome Cities Mod, Eye Mod,...) :D


#116
Danielarader

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Can someone Please help me my scripts for before the storm got messed up and I need to replace or rewrite theme so the quest will run.



#117
missjennabee

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In response to post #19851659.

Firstly :) Thank you so much! Happy to hear you're liking the mods.

Secondly, in re; Interesting NPCs, there's actually no need for a patch...

All of the changes 3DNPCs requires have been built in to ETaC (meaning, all necessary quest markers and items have been returned.) HOWEVER, to avoid any weird object placement, you should Load ETaC AFTER 3DNPCs. Obviously this is completely up to you, but where there were things that I couldn't leave in their vanilla locations, they've been relocated to ETaC-friendly places. This will NOT impact 3DNPCs at all, since the markers are still there, but if you want them to be not floating or clipping with houses, ETaC now goes after.

I believe LOOT is still placing them in correctly sometimes, just try double checking your load order to confirm ETaC is after 3DNPCs. As said above, I built all the compatibility in, in the proper order there shouldn't be an conflicts.

Hope this helps!

Edited by missjennabee, 08 November 2014 - 01:05 PM.


#118
missjennabee

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In response to post #19851874.

I'm not actually thinking that this is an ETaC issue, as I most certainly have not done anything with either that quest, or those scripts., or with anything that in any way relates to that quest or those scripts.

Do you have any idea what you might have installed that effected them, or how the scripts came to be altered, or are you even sure it is a script related problem?

I'm happy to help if I can, I would just need more information lol.

Edited by missjennabee, 08 November 2014 - 01:03 PM.


#119
rightfuture

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Edited by rightfuture, 09 November 2014 - 12:52 PM.


#120
missjennabee

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In response to post #19883569.

Oh yea? Lol. XD




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