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4. Requests/Demands


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#41
fargoniac

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Could you make it so Spouses/Kids can live in Player homes. I'd hate for my wife Ingun to live in Black-Briar Manor while I live in the Abandoned Mine. Also, could you please add a player home in Karthwasten? IMO it is the most scenic place in Skyrim.

#42
missjennabee

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In response to post #15606695.

Definitely :) it's on my list of "things to do", although this will be implemented as an add-on patch for Hearthfires, since building it in to the main mod would make it require the DLC for all users, which isn't something I like to do.

#43
Edeldios

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Jenna, since you are planning to give all cities overhauls just wanted to give a little input for when the time comes that you get around to Riften, Markarth, Whiterun, Solitude and Windhelm.

4 download options!

1. Complete package, all cities and towns!

2. Towns only, no major load screen cities!

3. Cities only, Solitude, Markarth, Riften, Whiterun and Windhelm.

4. Modular.

I'm also looking forward to seeing something done with Shor's Stone, kinda curious when it's going to get the Jenna treatment!

#44
missjennabee

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In response to post #15657380.

Indeed :) the download options had already been agreed to and will be, as you had said...

} Complete - All Cities; All Towns
} Complete Towns - No Cities; All Towns
} Complete Cities - All Cities; No Towns

And then of course all of the modular files.

As for Shor's Stone, I'll probably just do that one quick when I'm done with Morthal, before moving on to the nightmare that will be Riften lol.

#45
thordir

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So, I still haven't updated yet (waiting for the file), but and thought occurred to me while browsing the screenshots.
Is the Mill surrounded by the wall, enclosed partially?
My question was, would you add culverts to the walls, so that fish, water and sewage from the city can travel freely?
Whiterun has them, through which the White river flows from the spring at Dragon's reach.

The culverts themselves are separate meshes, so you don't have to do much, just add them.
I would add them partially or fully submerged so the black mesh of the interior of the culvert won't seem so obviously out of place.

Not that you have to add two culverts to each side of the wall you would edit, for realism.

Posted Image
Posted Image



Edited by thordir, 27 June 2014 - 03:32 PM.


#46
missjennabee

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In response to post #15989440.

{Please see reply on main thread.}

Edited by missjennabee, 27 June 2014 - 04:39 PM.


#47
skyf0rger

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In response to post #15395345. #15426690 is also a reply to the same post.

I would like to piggyback onto this Solitude comment by requesting a way to get to the room at the top of the windmill in Solitude. It drives me absolutely crazy that there's no stairway to get up there. I admit that I desperately want a tiny luxurious player home up there, but really, just the lack of access is maddening.

#48
missjennabee

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In response to post #15395345. #15426690, #15990950 are all replies on the same post.

Noted :) will see what I can do!

#49
moozilbee

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In response to post #15352965. #15368835, #15370195 are all replies on the same post.

I like these suggestions!

#50
skyf0rger

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Request/Demand to make Stonehills (http://elderscrolls....nehills_(Skyrim)) a real settlement.
What we have here is a mining settlement about halfway between Morthal and Dawnstar on the main road between the two. To my mind, this place should be significantly more developed than it is. I envision it as sort of a rough and tumble settlement reminiscent of an old western frontier mining town, populated by rough characters and drifters who need a place to lay low for awhile. The full-time miners should have real shelter from the cold and an actual kitchen to cook in when it's blizzarding outside, as well as a place to gather for drinks and let a pretty bard distract them from the bad weather and talk of war and dragons. Maybe they would even do some gambling in the tavern basement. Travelers between the two hold capitols would find this a convenient place to stop for the night and trade for supplies. A blacksmith might set up shop here and take advantage of easy access to raw materials, miners needing tool repair, and travelers needing new horseshoes, wagon wheels, and weapons to protect themselves on the road. Hunters might come here to trade meat and pelts, as well. What do you think?




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