Jump to content

Photo

3. Compatibility


  • Please log in to reply
350 replies to this topic

#261
gentester

gentester

    Faithful poster

  • Premium Member
  • 1,205 posts
In response to post #19378754. #19381384, #19394024, #19731894, #19739864 are all replies on the same post.

Nicer Severin Manor would probably also work in Solstheim.
http://www.nexusmods.com/skyrim/mods/41405/?

I would test it but I actually have an altered (well I can't resist fiddling with stuff) version in my load order with a couple of followers living there. It makes no edits to the exterior though so I see no reason why it would cause any conflicts.

#262
gentester

gentester

    Faithful poster

  • Premium Member
  • 1,205 posts
In response to post #19455834. #19465004, #19487269, #19489459, #19490559, #19686119, #19687109, #19710239 are all replies on the same post.

Lol
I'll have another go, I did try it both ways - before and after ETAC, but then who knows whats going on, nothing else affecting Winterhold to my knowledge but I suppose its possible a Lunar Moth in Falkreath flapped its wings at the wrong moment.............
:D

Edited by gentester, 03 November 2014 - 09:21 PM.


#263
CJWeller0

CJWeller0

    Stranger

  • Members
  • Pip
  • 7 posts
In response to post #19696564. #19697404, #19697709, #19698169, #19706009, #19709819, #19715414, #19731789 are all replies on the same post.

I am now using LOOT to arrange my load order. I am going to re-upload my new load order with ETaC again. Please take a look again, I really appreciate all of your help, this mod is a must have, but I want it to work alongside my other mods. I also cannot run the ReProccer due to the fact that it doesn't detect SkyRe - Main for some reason.

Edited by CJWeller0, 04 November 2014 - 05:30 AM.


#264
missjennabee

missjennabee

    Resident poster

  • Premium Member
  • 4,680 posts
In response to post #19696564. #19697404, #19697709, #19698169, #19706009, #19709819, #19715414, #19731789, #19760574 are all replies on the same post.

The game crashes upon start up.

Crash on start-up means generally means you're missing a master file. As for the load order, again I can really only speak to ETaC related stuff, some other (more helpful) person will have to assist you with the rest (lol), but...

#1: You've still got ETaC and 3DNPCs in the wrong order. So move 3DNPCs above ETaC;
#2: Same with Skyrim Immersive Creatures. Move above ETaC;
#3: Same with Helgen Reborn. Move above ETaC;
#4: Same with Moonpath. Move above ETaC. (So Moonpath files, ETaC files, ETaC Moonpath Patch);
#5: Same with Immersive Patrols. Move above ETaC. (Note: Other Immersive files are fine. Just THIS one has to be above);
#6: You're loading ETaC's RS Children patch BEFORE RS Children, which will cause the patch not to work, and also could be causing your crashes. So make sure to move "RSChildren - Complete.esp" above "ETaC - Complete RS Patch.esp" (Patches must always be loaded after all of their master files.); AND!
#7: It looks like you have the "ETaC - Complete Millwater Patch.esp" but I don't see the Millwater.esp, so that could also be causing your crashes. If you don't have Millwater - definitely remove this patch. If you do have Millwater and I just missed it, then confirm the patch is loaded after both ETaC and Millwater, and/or if you meant to have Millwater, but don't, try reinstalling that.

If moving that stuff around and checking on Millwater doesn't fix it, perhaps try uninstalling and re-running ETaC's patches pack to make sure you've got the proper versions for the mods you're using. If somehow you ended up with a patch that is looking for a file you don't have - this will result in a crash on start up.

Hope this helps :) if not, let me know.

Edited by missjennabee, 04 November 2014 - 12:40 PM.


#265
Edeldios

Edeldios

    Enthusiast

  • Members
  • PipPip
  • 242 posts
In response to post #19696564. #19697404, #19697709, #19698169, #19706009, #19709819, #19715414, #19731789, #19760574, #19766209 are all replies on the same post.

Yup, Jenna is absolutely correct, a patch in the wrong spot in your load order can bring about CTDs. Plus no Millwater.esp, that would be a big cause right there!

The good news is that you are definitely getting there! SkyUI then Achieve That should be below your .esm's and above everything else. With so many mods available it's tough for the LOOT crew to keep it updated for all mods, so that's where you come in. It's still our job as mod users to do a bit of manual rearranging of the load order after LOOT does it's sort.

So here is a copy/paste from the Bugs/Troubleshooting forum:

#01: Your ESM Files;
#02: Bug-Fix type Mods;
#03: Game Structure and/or UI Mods:
#04: Character Appearance Mods (For NPCs and Self);
#05: Mods that Add and/or Change Locations; *
#06: Mods that Add and/or Change Items;
#07: Mods that Add NPCs;
#08: Texture Mods;
#09: Environmental Mods (things like Climates of Tamriel, Sounds of Skyrim, etc.);
#10: Mods with Gameplay Changes; Then,
#11: Reproccers, AV, and Bashed Patches.

* Note: Some follower mods do add new locations. For example, the Arissa mod adds a new cave as part of her quest line. In cases like this, Arissa, and any follower mod that adds a new location, would be placed in your load order along with anything that adds or changes a location, and NOT with mods that add NPCs.

And that note also applies to Interesting NPCs and Immersive patrols, because even though they are mainly adding NPCs to the game, they also add or change several locations around Skyrim.

So there you go, and just in case, want to also give you a friendly reminder to run your SkyRe reproccer before you launch your game! Good Luck!


#266
CJWeller0

CJWeller0

    Stranger

  • Members
  • Pip
  • 7 posts
In response to post #19696564. #19697404, #19697709, #19698169, #19706009, #19709819, #19715414, #19731789, #19760574, #19766209, #19767929 are all replies on the same post.

I will do everything the both of you listed, but nothing stated will fix the issue with the ReProccer stating there is no SkyRe - Main.esp. I clearly see the SkyRe - Main file.

#267
KojikaKoi

KojikaKoi

    Regular

  • Members
  • PipPip
  • 70 posts
Is this compatible with Nernie's city and village expansion? For the record I checked the list twice but didn't see it at all. Not sure if that means its incompatible or just not tested.

#268
arkayn71

arkayn71

    Old hand

  • Premium Member
  • 508 posts
In response to post #19783369.

It is listed under Major Confilct,.

Both these mods do the same thing as ETaC to some of the same places. Neither City and Village Expansion or Towns and Villages Enhanced offer modular options, so there isn't any way to pick and choose towns. Your only option here is to do ETaC modular and choose not to install any of the towns that City and Village Expansion/Towns and Villages Enhanced alter.



#269
Skyles

Skyles

    Newbie

  • Members
  • Pip
  • 16 posts
In going through setup testing for a new playthrough, Touring Carriages is having an issue getting through Riverwood (gets caught up trying to drive down Sven's front porch). Could be my combo of mods messing with TC - however, since TC lists Immersive Settlement as an incompatible mod, I'm guessing the merger has added at least one conflict.

#270
FarSolar

FarSolar

    Enthusiast

  • Members
  • PipPip
  • 110 posts
I'm guessing raven rock expanded isn't compatible with the immersive settlements raven rock?




Page loaded in: 1.890 seconds