Jump to content

Photo

3. Compatibility


  • Please log in to reply
350 replies to this topic

#71
missjennabee

missjennabee

    Resident poster

  • Premium Member
  • 4,680 posts
In response to post #16798809.

Awesome :D I look forward to your feedback. Thanks so much!!

#72
missjennabee

missjennabee

    Resident poster

  • Premium Member
  • 4,680 posts
In response to post #16802439.

It is on my list of things to investigate :) I haven't had a chance to look at it yet since I am SO COMPLETELY BEHIND ON ALL THINGS RIGHT NOW (sigh.) (lol.) but provided the conflicts are indeed minor, it shouldn't be a problem to patch it. I just don't want to promise anything until I've taken a look at it's innards, which I hope to do sometime before the turn of the century. Hooray?!

#73
missjennabee

missjennabee

    Resident poster

  • Premium Member
  • 4,680 posts
In response to post #16726899. #16801674 is also a reply to the same post.

Yes, it is my understanding the mods are compatible. I don't think (and users have indicated) that TES Arena is not altering any of the same worldspaces as ETaC. :) Should be fine to use them together.

Edited by missjennabee, 23 July 2014 - 01:06 PM.


#74
Maldaraan92

Maldaraan92

    Enthusiast

  • Members
  • PipPip
  • 151 posts
The player home Vellamo by Elianora is compatible with ETaC as long as you use the patch/overwrite available on that page. You should add it to the list

Edited by Maldaraan92, 24 July 2014 - 01:28 AM.


#75
joshuaskidds

joshuaskidds

    Regular

  • Premium Member
  • 72 posts
In response to post #16669819. #16711479 is also a reply to the same post.

It was enchanced wetness and puddles. That mod places the old bridges back into the game.

#76
Edeldios

Edeldios

    Enthusiast

  • Members
  • PipPip
  • 242 posts
In response to post #16798809. #16805244 is also a reply to the same post.

Ok so, CWO still works with ETaC plus the Immersive Settlements module for Whiterun so you should be fine there once it's all integrated. No surprise to me or anyone else probably is that TES Arena-Frontier Fortress is 100% compatible, it doesn't alter anything near ETaC or any of the Im Set modules, you can feel free to add it to the compatible list.

I did however find one incompatible mod during my test runs, but there is no need for you to make a patch for it. It was the Instant Mastery cheat mod which places a chest full of skill books in Riverwood. I only used it to get my test character up to an appropriate level to test CWO quickly. I'd hate for you to make a patch for it and encourage real cheaters out there lol!

Looking forward to the next version of ETaC, just curious on the timeframe. After all I know you are quite busy with this and needing to devote a bit of time to Awake as well.

#77
torr87

torr87

    Journeyman

  • Members
  • Pip
  • 40 posts
How about compatibility with the most popular follower mods like Vilja, Inigo, Arissa, Hoth etc.? Thanks for the greatest settlements mod for skyrim!


#78
DiscipleDarkfriend

DiscipleDarkfriend

    Old hand

  • Members
  • PipPipPip
  • 745 posts
In response to post #16993579.

As far as I can tell they are already compatible been running Inigo fine am I missing something?

#79
torr87

torr87

    Journeyman

  • Members
  • Pip
  • 40 posts
In response to post #16993579. #17015879 is also a reply to the same post.

I also think it's good, but decided to sure

#80
Edeldios

Edeldios

    Enthusiast

  • Members
  • PipPip
  • 242 posts
In response to post #16993579. #17015879, #17020844 are all replies on the same post.

Yup already tested and confirmed, Vilja, Inigo Hoth, Sofia, Atvir Dres (patched version), Valfar, Dovahbear, Cerwiden, Dorethi (Severin Manor Guard) and Thorald Grey-Mane returns are all 100% compatible with ETaC.

Arissa occasionally will get confused by either the new railings on the Dead Man's Drink porch or the scaffolding added around the new ETaC pillar right in front of it. This can usually be solved by walking into her to nudge her in the right direction.

Mirai is still in beta, and will be moved to Markarth for the complete version so nav-mesh issues will be fixed once that drops.

Edited by Edeldios, 30 July 2014 - 05:44 AM.





Page loaded in: 1.418 seconds