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#51
VIVUMALEX

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In response to post #15519515. #15521275, #15524140, #15530355, #15539365 are all replies on the same post.

I appriciate your help.
I'm not using any ENB. After uninstalling ELFX and starting new game i've niticed another thing. In the Riverwood some groups of candles on houses on stairs to tavern and on "gates' above the road to Whiterun do not produce light.
Here is screenshots:
https://drive.google.com/file/d/0B11iE7yrx4KvRW81RTlBdkgydUU/edit?usp=sharing
https://drive.google.com/file/d/0B11iE7yrx4KvWGtXRlBWN1Y5OVE/edit?usp=sharing
https://drive.google.com/file/d/0B11iE7yrx4Kva2c5UDIzcWJmYWc/edit?usp=sharing
https://drive.google.com/file/d/0B11iE7yrx4Kvb0o0VC1EMVppdkU/edit?usp=sharing
https://drive.google.com/file/d/0B11iE7yrx4KvcmRjR2ZvNlFYaXM/edit?usp=sharing
Bridge on the opposite side:
https://drive.google.com/file/d/0B11iE7yrx4KvdjBCUVA0SzkyZjA/edit?usp=sharing

Another cadles (under the porches, on little bridges across the river) is good.

Edited by VIVUMALEX, 12 June 2014 - 06:04 PM.


#52
missjennabee

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In response to post #15519515. #15521275, #15524140, #15530355, #15539365, #15545110 are all replies on the same post.

I'm unable to view those photos unfortunately, is there anyway to set them to public, or to post them elsewhere? Google keeps demanding permission lol.

Edited by missjennabee, 12 June 2014 - 06:06 PM.


#53
Edeldios

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In response to post #15478170. #15485470, #15487130, #15531775 are all replies on the same post.

Unfortunately I'm still in the trial and error stage of using Mod Organizer! So I'm far from a spokesman just yet, lol. I'm still having a few weird issues in the intro cart ride after installing certain follower, overhaul, quest and faction mods. But I do know that everything functions correctly with ETaC with the above priority order in MO's left window.

And yes, I would recommend reading their forums, also make sure to watch the videos on youtube by Mark Hollis. Very helpful! Hopefully Gopher makes a video on MO sometime soon as well!

#54
VIVUMALEX

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In response to post #15519515. #15521275, #15524140, #15530355, #15539365, #15545110, #15545230 are all replies on the same post.

I have changed sharing settings now. Try again, please :)

#55
missjennabee

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In response to post #15519515. #15521275, #15524140, #15530355, #15539365, #15545110, #15545230, #15547660 are all replies on the same post.

Thanks :) can view them now.

AND. Believe it or not, those actually ARE giving off lights. I assume you've got one of the "darker nights" options with CoT, yes? (I was recently informed that...) CoT's darker nights option is actually doing said darkening of the nights by making EVERYTHING darker. Including light sources, even ones added by this mod. Sooo... that's why that looks like that lol. At some point, I'm going try to throw in a brighter lights option to combat this... BUT in the meantime, you might want to try switching to a less-dark version of CoT (I think it has like 4 different options), otherwise you're going to get this EXTREMELY DIM LIGHTS effect ... pretty much everywhere, even places unedited by ETaC.

#56
SeRidicaLup

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In response to post #15519515. #15521275, #15524140, #15530355, #15539365, #15545110, #15545230, #15547660, #15550190 are all replies on the same post.

OOO *clap clap* Thank you MissJennabee!

#57
VIVUMALEX

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In response to post #15519515. #15521275, #15524140, #15530355, #15539365, #15545110, #15545230, #15547660, #15550190, #15551035 are all replies on the same post.

Oh, i'm fully agree with you MissJennebee. I use maximum darker nights and as you see some lights are too bright and some too dim. That bridge across the river added by you and candles on it even in my darkness are very good and atmospheric. Some other candles is not so good.
And i'm sorry, I had to say that screenshots were made at the same time (near 12.00 PM) without changing mods and settings.
PS. Thank you for your Expanded Towns and Cities. This mod is the best of its kind.

#58
Quinnbeast

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I've spotted a small bug in the current version of ETAC at Dawnstar; when the Requiem patch is applied, the door to Leigelf's house is misaligned with the building by a small amount. Apologies if this has been said, I did a quick search for references to this one...

Excellent work as always MJB. I'm using ETAC as part of the Explorer's guide on the STEP site, and it's clear that ETAC has become a core component as time has gone on. Many thanks for all the hard work!

#59
missjennabee

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In response to post #15570175.

Firstly, thanks muchly :) I'm happy to hear you're liking the mod.

As for the door, whoops! Must have missed one. (Hopefully just one lol. If you notice any others, please let me know.) I've made a note and will get that fixed for the next update.

#60
Edeldios

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So I was finally able to get some free to finish installing my full mod set! Jenna, ETaC looks amazing with Realvision ENB! 240 or so mods installed and everything is running smooth! If anyone has any mod conflicts please recommend that they do what I did; Go to the S.T.E.P. project forums and read their install guide! Even if someone is not going to run the same mods that STEP recommends it will give them a rough outline as to what types of mods need to be installed in what order to prevent instability in the game. It really makes a massive difference especially if you use a lot of mods. Before I followed it I was getting script lag (tested with Convenient Horses) of around 70-90, and now even with all of my plugin slots nearly maxed I am getting below 50 consistently even in Dawnstar!

I did however find a couple bugs and an incompatibility while traveling to the main towns to check my stability.

1. In the Morthal Inn, one of the tables is empty and the empty space to the left of it has floating place settings. I think I pointed this out previously but couldn't remember which Inn I saw it at. This is probably a mute point since you are redesigning Morthal. I loved the preview shots in the forum!

2. I noticed a couple of birds perching in thin air up in Winterhold, probably a minor issue with one of the bird mods.

3. It looks like Immersive College of Winterhold still has a minor compatibility issue. It would seem that Grantyboy moved the Alchemy and Enchanting stations in the Jarls longhouse over a bit, but now they are inside of a pile of logs, lol. Personally not a big deal, it's no matter to console disable either the stations or the wood pile just like the double bridge in Falkreath with Helgen Reborn.

Since I haven't gotten a chance to see the rest of the world just yet, can't speak on any of the other towns, but I do know that Shor's Stone is crying out for some ETaC love!

Edited by Edeldios, 16 June 2014 - 05:15 PM.





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