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#61
thordir

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Uhm... :D

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#62
missjennabee

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In response to post #15656675.

ETaC looks amazing with Realvision ENB!

YEY! I'm so happy! :D I've heard really good things about that ENB. I keep meaning to try it some time, but as perhaps you've noticed, the "list of stuff Jenna wants to try some day" is pretty much forever long at this stage. Plus CJ tried to walk me through how to even USE an ENB one time, and I think if I had to make him do it again, he'd probably beat me. Anyway, I digress.

In the Morthal Inn, one of the tables is empty and the empty space to the left of it has floating place settings. This is probably a mute point since you are redesigning Morthal. I loved the preview shots in the forum!

YEP! The Morthal inn has been totally rebuilt. Although some of the stuff has been carried over, the tables mostly weren't, and I haven't noticed any floaty stuff. If for some reason it did make it by me though in the new build, let me know and I'll fix asap.

I noticed a couple of birds perching in thin air up in Winterhold, probably a minor issue with one of the bird mods.

SkyBirds, probably? Which is sadly unpatchable with the way it's got everything scripted.

It looks like Immersive College of Winterhold still has a minor compatibility issue. It would seem that Grantyboy moved the Alchemy and Enchanting stations in the Jarls longhouse over a bit, but now they are inside of a pile of logs, lol.

Lol, WELL. If you don't mind grabbing me a screenshot, I'll just move the woodpile and save people the trouble. Morthal's out for testing, so I'm going back through for all the patching bug fixing now.

AND AND LASTLY! Shor's Stone is probably next on my list. The small towns go so quick now I should be able to get that out quick before starting on Riften.



#63
missjennabee

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{All generalizations are false, including this one. -- Mark Twain}

Edited by missjennabee, 19 June 2014 - 08:39 PM.


#64
missjennabee

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In response to post #15734245.

Yea. About that! lol. SO. There is no Solitude interior door mesh for the rounded doors. (Bethesda never bothered I guess?) AND with the new texture set the doors actually match. (Because the textures are changed) on the vanilla textures though... yea that happens. I'm going to make an entirely new door mesh. I just haven't gotten to it yet. Is on the list though!

#65
thordir

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In response to post #15734245. #15750640 is also a reply to the same post.

Or you could just leave it at that. It's no problem.


#66
Edeldios

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Jenna, since Mod Organizer just came out with a new version, I thought I'd give you an update for the instructions!

One of the new features added is a virtual install order auto-fix. If anything shows up as a virtual install order issue in the warning tab, there will be a fix button that will correct the order for you. It's all automated now!

That being said it is still important to DOUBLE CHECK proper order as listed in the mesh section above just in case!

Aside from that, since you were curious about iNeed, I like it a lot more than RN&D, the eating and drinking is automated for you if you want and you can adjust the timescale through the mod, which is very handy if NPCs get a bit confused during certain sequences (like the beheading when you first visit Solitude).

And you may find kinda cool that if you use Realistic Water 2 instead of WATER, the boats you put in Darkwater Crossing will bob!

As far as the screenshot of the Immersive College incompatibility and that woodpile, I'll get that to you as soon as I get to Winterhold.

Edited by Edeldios, 25 June 2014 - 04:53 AM.


#67
missjennabee

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In response to post #15913745.

Added the follow-up to the Mod Organizer instructions :) and thanks for the info on iNeed, I think I'll give that a try on my next playthrough.

As for Realistic Water 2, CJ actually recently recommended this to me and I officially can't live without it lol :D I LOVE IT SO MUCH.

AND! Re; Immersive College, I've GOT to get this update out tomorrow, since I'll subsequently be out of town and I don't want to leave everybody hanging another week lol. SO! If you can grab the screenshot today - awesome. If not, I'll just download it and take a quick peek myself. INSUCHARUSHRIGHTNOWAHHH.

Thanks again!!

#68
Edeldios

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In response to post #15913745. #15929055 is also a reply to the same post.

Well since you are in a rush I'd hate to keep you waiting. Not sure what can really be done except suggesting that the woodpile or tables be console disabled though, can't see anywhere that would work better along that particular wall, lol

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#69
VIVUMALEX

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Hi, Jenna. I am impressed by your mod. I came in Falkreath now and the city is awesome!
But here are some bugs and illogicalities:
http://i.imgur.com/w5tGfPK.jpg
http://i.imgur.com/naCR1R6.jpg
http://i.imgur.com/CzZeB8X.jpg
I met different troubles sometimes with lighting while use your mod with ELFX. Maybe cause of imperfection of ETaC - Complete ELFX Patch.
Look please to this:
http://i.imgur.com/DSBGRRv.jpg
http://i.imgur.com/qLFwBd5.jpg
http://i.imgur.com/rLpuurs.jpg
http://i.imgur.com/iVcV1mi.jpg
http://i.imgur.com/kXEzHcz.jpg
Looks like i can refuse of patch but there are other glitches w/o it. These screenshots are made during several steps forward.
http://i.imgur.com/8BxP0qS.jpg
http://i.imgur.com/2LzYPkO.jpg
http://i.imgur.com/lXtTBbR.jpg
http://i.imgur.com/eyASadG.jpg
Does this patch your job or i should to discuss all this problem with ELFX creator?




#70
missjennabee

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In response to post #15981970.

In re; first picture - dummies... this is not an ETaC issue. ETaC disables and moves those dummies, which means you've got another mod conflicting and putting them back. Try double checking your load order for any other mods you are using that might be effecting that interior. (Or you can check this in TES5Edit by loading all the mods you're running, Or if using MFG Console, just click one of the dummies and see where it tells you it's coming from.)

In re; other pictures - lights... those are ELFX lights/smoke, and they SHOULD be disabled with the patch. To be sure, I doubled checked and I'm not seeing any of them with the patch properly installed.

So... can you post your relevant load order? Which ETaC file, which ELFX files, which ETaC - ELFX Patch and their relation to each other?

Edited by missjennabee, 27 June 2014 - 01:16 PM.





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