i have a problem tho... can anyone tell me how to get to southorn hills? the two templars were just killed... i dunno where to go
Alley of Murders
Started by
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, Jan 21 2010 06:44 AM
153 replies to this topic
#21
Posted 22 January 2010 - 11:57 AM
gj on this mod
i have a problem tho... can anyone tell me how to get to southorn hills? the two templars were just killed... i dunno where to go
i have a problem tho... can anyone tell me how to get to southorn hills? the two templars were just killed... i dunno where to go
#22
Posted 22 January 2010 - 12:17 PM
Thanks all for the comments and endorsements! I'm glad that someone reported the real murderer to Harsen, I wasn't sure if many/any people would pursue that path!
@AscaL: A new map pin will have appeared on the global World Map near the Brecilian Forest.
@AscaL: A new map pin will have appeared on the global World Map near the Brecilian Forest.
#23
Posted 22 January 2010 - 12:22 PM
oh... T_T
i didn't rly think to check on the world map...
thx a lot
i didn't rly think to check on the world map...
thx a lot
#24
Posted 22 January 2010 - 02:01 PM
Very nice mod, got it from bioware forums, (or whatever its called) loved the voice acting, hated the investigator, I'm an elf. the only other addin mod i have found was Troll Mountain, nice in its own rite, but pales in comparison to the polish u placed on yours. Thanks for the time and effort you placed in your mod.
#25
Posted 22 January 2010 - 07:43 PM
Won't let me endorse, says I haven't downloaded it. Yeah sure, that's why I've just finished playing the mod. Whatever. I'm not downloading a big file again only to be able to endorse it.
So let me just say I endorse this anyway. Great work! It blends in perfectly with the rest of the game.
So let me just say I endorse this anyway. Great work! It blends in perfectly with the rest of the game.
#26
Posted 23 January 2010 - 12:35 PM
nvm, it was a different mod that made the problem.
Edited by marbatico, 23 January 2010 - 02:14 PM.
#27
Posted 23 January 2010 - 07:35 PM
FINALLY a fully voiced mod! Can't wait to try it out!
#28
Posted 24 January 2010 - 04:04 AM
Played it and liked it. Voted for this mod as "file of the month".
Edited by staticdoor, 24 January 2010 - 04:04 AM.
#29
Posted 25 January 2010 - 07:54 PM
If I could offer constructive criticism..and please do not take this the wrong way..I am just offering a way to possibly improve upon the mod. I played the mod very briefly and found some grammatical errors.
As an example:
A poorly written scrawl at the bottom of the message
==> reads<==, "Stay away from....
Another typo I found was:
"That might be, but I'm just trying ==>to<== prevent more people from dying....
The audio says the words fine, but the word "to" is missing from the text above.
The voice for Lieutenant Harsen, although well-voiced, does not fit the character design. There are two ways to fix the problem.
Again, please note that I am not trying to offend any who have worked so diligently on the mod. I am merely offering suggestions.
My first suggestion for Lieutenant Harsen would be to maybe use a program like Audacity to make the voice a little bit deeper to fit the character design that was used. Another way to go around this is to use a face with European features such as..Ignacio of Denerim.
The voice for Galmar is fantastic! The interaction from Alistair was a nice touch!
The voice for the "Tavern Owner" does not fit. To be honest, it was one of the reasons, I stopped playing. I think her voice fits a character design who should be much, much older. Perhaps someone in her late 50's to early 60's. The face doesn't quite match, because it looks so similar to Bella from Dragon Age, and the voice almost acts as an immersion detractor. I feel that this could be remedied if a different character model (a much older design) was used for the female bartender. Or if a different voice actress was used to fit the part.
On a side note, one feature I thought would be awesome for you to implement in a future mod..if you would be so interested..is to do a longer quest for the "Dwarf Commoner" origin. I found it a very intriguing origin, as you play a thug who is moving up the ranks. It had so much promise, but the origin ended so shortly. I was hoping for an expansion which would add more "mafia type" quests for those under the Dwarf commoner origins quests. But I digress...
Sorry for the long comment.
As an example:
A poorly written scrawl at the bottom of the message
==> reads<==, "Stay away from....
Another typo I found was:
"That might be, but I'm just trying ==>to<== prevent more people from dying....
The audio says the words fine, but the word "to" is missing from the text above.
The voice for Lieutenant Harsen, although well-voiced, does not fit the character design. There are two ways to fix the problem.
Again, please note that I am not trying to offend any who have worked so diligently on the mod. I am merely offering suggestions.
My first suggestion for Lieutenant Harsen would be to maybe use a program like Audacity to make the voice a little bit deeper to fit the character design that was used. Another way to go around this is to use a face with European features such as..Ignacio of Denerim.
The voice for Galmar is fantastic! The interaction from Alistair was a nice touch!
The voice for the "Tavern Owner" does not fit. To be honest, it was one of the reasons, I stopped playing. I think her voice fits a character design who should be much, much older. Perhaps someone in her late 50's to early 60's. The face doesn't quite match, because it looks so similar to Bella from Dragon Age, and the voice almost acts as an immersion detractor. I feel that this could be remedied if a different character model (a much older design) was used for the female bartender. Or if a different voice actress was used to fit the part.
On a side note, one feature I thought would be awesome for you to implement in a future mod..if you would be so interested..is to do a longer quest for the "Dwarf Commoner" origin. I found it a very intriguing origin, as you play a thug who is moving up the ranks. It had so much promise, but the origin ended so shortly. I was hoping for an expansion which would add more "mafia type" quests for those under the Dwarf commoner origins quests. But I digress...
Sorry for the long comment.
Edited by Girlcrazy, 25 January 2010 - 08:06 PM.
#30
Posted 25 January 2010 - 08:06 PM
girlcrazy: Thanks for the comments. In the journal entry there is a change of tense across sentences, but it is not grammatically incorrect. However, I have rewritten the journal entry slightly and also added the missing "to" in the other sentence you mentioned.
However, I'm afraid I don't intend to change the appearance of the characters - I personally don't believe they are "wrong" or detract from the mod in the very strong manner you describe. (And don't think my VO actor for the tavern keeper would be happy to know you think she is 60! :-P )
I would ask you to keep playing the mod rather than giving up simply because you did not feel the voices matched your opinion of what the character should look like. Given it does not seem like you played the module more than enough to talk to three NPCs, I feel your decision to stop playing is perhaps a little premature, but you're entitled to your opinion.
However, I'm afraid I don't intend to change the appearance of the characters - I personally don't believe they are "wrong" or detract from the mod in the very strong manner you describe. (And don't think my VO actor for the tavern keeper would be happy to know you think she is 60! :-P )
I would ask you to keep playing the mod rather than giving up simply because you did not feel the voices matched your opinion of what the character should look like. Given it does not seem like you played the module more than enough to talk to three NPCs, I feel your decision to stop playing is perhaps a little premature, but you're entitled to your opinion.
Edited by AmstradHero, 26 January 2010 - 12:36 AM.



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