In response to post #15389560. #15394845, #15396755, #15398420, #15398805 are all replies on the same post.
GBRPluss, thank you for your kind words, and thank you for pointing out these things
It's I who have done the bsa-packaging, and I have been using TES4Files for the purpose, as it is such a wonderful, reliable autopackage-tool. I have been using it for all my Oblivion mods, always, and you are right, it actually autopacks also lod-files *as soon as there is a change made to an exterior area*. And, technically, this is the case with this mod, not because of the ponies, but because there are invisible markers added in the stable area. These markers are technically statics, and I guess that this is the reason why the lod-files have been autopacked. (EDIT: I can't look in the constructionset right now, but come to think of it, I believe I ended up placing the static markers in a dummycell. But there are still persistant creature objects in the stable area, including creatures as persistant markers.)
In fact, I guess every mod I have made for Oblivion contains some lod-files, as I can't think of any mod I have made that doesn't at least add an invisible marker somewhere.
Of course, if there is a problem with this, I could unpack and repackage the mod with another tool to remove the lod. It's not a huge effort (unless I should do it for each and every mod that I have released for Oblivion). But, in that case Lycanthrops and I better discuss first whether or not he should change his textures.
Edited by Emma, 07 June 2014 - 03:31 PM.