Still getting my head around UV mapping. Does this look acceptable for the roof? (sorry for all the downloads, every screenshot I take is to big to upload here)
http://www.mediafire.com/?mokycgntmmk
Warhammer Mod
Started by
clockout1
, Jan 31 2010 06:14 PM
104 replies to this topic
#81
Posted 25 February 2010 - 02:06 AM
#82
Posted 25 February 2010 - 02:09 AM
Looks perfect. The beams look good too.
UV Mapping is hard but when you start making
a texture your realize how much a good one helps.
UV Mapping is hard but when you start making
a texture your realize how much a good one helps.
#83
Posted 25 February 2010 - 02:16 AM
Almost finished adding seams to the beams. I think I'm starting to get used to this.
EDIT: I have a question. Just because there are about ten faces making up one side, does that mean I have to mark a seam on all of them, or treat them as one face?
EDIT: I have a question. Just because there are about ten faces making up one side, does that mean I have to mark a seam on all of them, or treat them as one face?
#84
Posted 25 February 2010 - 02:28 AM
You're doing really well and it looks great.
The fact that you've managed to mesh what you have
means you've gotten further along than a lot of people
who start out in Blender.
EDIT: Treat them as a single face.
The fact that you've managed to mesh what you have
means you've gotten further along than a lot of people
who start out in Blender.
EDIT: Treat them as a single face.
#85
Posted 25 February 2010 - 02:31 AM
Well, I admit I lied a little. I have had some past experience with Blender, yet nothing of this scale. I have also never made anything of this quality (far from it) so I guess I could still be considered new to Blender. Like a noob who understands everything, but has never used it.
#86
Posted 25 February 2010 - 02:33 AM
Well, regardless, it's still impressive work.
#87
Posted 25 February 2010 - 02:35 AM
Thanks. Hopefully I'll finally be able to make my brother create a texture. I've asked him to make about five so far. One is half complete and really buggy, the others, untouched XD
EDIT: Here's progress so far http://www.mediafire.com/?yy4kh20otmn
EDIT: Here's progress so far http://www.mediafire.com/?yy4kh20otmn
#88
Posted 25 February 2010 - 02:39 AM
If you have the UV map sorted out I can make the texture. What do you want the house to look like?
#89
Posted 25 February 2010 - 02:41 AM
I can probably get my brother to do it so right now I'm all set. Does the UV map look Ok so far?
#90
Posted 25 February 2010 - 02:47 AM
All right, then. It looks okay, it's a little hard
to tell what goes where, but that happens a
lot with this sort of thing.
I'd try making some seams that trace the outline
of the walls of the house and see what that does.
It might make parts easier to identify.
I'm afraid that's about as much as I can help you with.
I use Blender, but I actually don't mesh in it. I'd refer
to that Noob to Pro blender book for any more details.
to tell what goes where, but that happens a
lot with this sort of thing.
I'd try making some seams that trace the outline
of the walls of the house and see what that does.
It might make parts easier to identify.
I'm afraid that's about as much as I can help you with.
I use Blender, but I actually don't mesh in it. I'd refer
to that Noob to Pro blender book for any more details.



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