- Light I > Light
Candlelight is misleading because both versions have the same luminous intensity - Light II > Magelight
Important! It is voiced as such in the First Lessons quest - Transmute Water > Waterbreathing
Classic name, easy to understand, based on lore - Paralyze I > Paralyze
Mass paralysis is not a rank of targeted paralysis - Transmute Muscles I > Strength
Transmute Muscles is fine, but Strength has the advantage of underpinning Requiem's secondary attribute Strength derivation. - Transmute: Muscles II > Strengthening Touch
- Transmute: Blood > Transmute Blood
- Summon Swarm I > Insect Swarm
- Summon Swarm II > Insect Swarm, Greater
- Raise Dead (rank) > Animate Dead (rank)
Raise dead is confusing with Resurrection from other RPGs - Raise Dead IV > Dead Thrall
Dead Thrall is a different spell - Bound Axe > Bound Battleaxe
Better defined - Soul Trap I > Soul Trap
- Teleport I > Mark and Recall
Based on earlier TES games and also much easier to understand - Teleport II > Dimension Door (or Blink)
First is more immersive, second is more precise, both are based on RPG lore - Banish Daedra (rank) > Banishment (rank)
Works for all summoned beings, not just Daedra - Command Daedra > Coup d'etat or Command Summon, or Assume Control or Commandeer Summon
Again it works on all summoned/animated minions. - Necromantic Empowerment > Necromantic Restoration
Empowerment is the term used by Requiem for Overcharge and thus it is highly confusing for a spell that restores health to undead. - Firesparks > Flames
Vanilla is more descriptive - Lightning Sparks > Sparks
- Icewind > Frostbite
- Icy Shard > Ice Spike
It actually looks more like a spike. - Fiery Arrow > Fire Bolt
Important! It is voiced as such in the First Lessons quest - Lightning Shackles > Chain Lightning
Classic name, makes better sense - Icesphere > Ice Storm
Same as above - Icy Lance > Ice Spear
It's too short for a lance. And lances are not thrown. - Firebolt > Incinerate
It should renamed to anything but Firebolt, but I think the vanilla name is perfect - Frightening Orb > Orb of Fear
Important! It is voiced as "Fear" in the First Lessons quest - Arcane Ward (rank) > Ward (rank)
Simple name as spoken by Tolfdir (and Heckur) - Healing Aura I > Balyna's Soothing Balm
- Healing Aura III > Balyna's Perfect Balm
- Healing Aura II > Balyna's Soothing Touch
- Healing Aura IV > Balyna's Perfect Touch
These are Daggerfall and Morrowind classics and solve the issue of ranking spells that are different - Arcane Disjunction > Breach Magic Resistance
Arcane Disjunction means magic cancellation which is the reverse of what it actually does. - Dispel I > Dispel Magic
- Dispel II > Dispel Magic on Target
Edited by axonis, 17 June 2014 - 12:05 PM.



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