Party Recruiting v1_0
#211
Posted 16 January 2014 - 10:46 PM
#212
Posted 19 January 2014 - 03:20 AM
#213
Posted 25 January 2014 - 04:10 PM
#214
Posted 03 February 2014 - 09:04 PM
#215
Posted 21 August 2014 - 12:39 PM
The 2 firsts goes to Kirkwall after heroe elf goes to Ostagar... and the 2 last... well... they dead.
Karma's Companion is the better comanion pack, and come new companions.
#216
Posted 15 November 2014 - 08:50 PM
Edited by ArthurLance369, 15 November 2014 - 09:20 PM.
#217
Posted 27 November 2014 - 03:05 PM
The disappearing companion problem is with an incompatible char_stage file. If you have any other mod that alters the char_stage then these guys won't show up in the party picker. This means every other mod that adds party members bumps this one off. Find whichever char_stage is the dominant in your game and add PartyRecruiting's companions to it. As for changing the companions, you can change them to anyone you want by simply editing a few nss and dlg files and adding their utc's. It's fairly straight forward process to do, once you examine how the mod was constructed. I like this mod for the doors that allow you back into and reactivating Denerim, Redcliffe Village, Lake Calenhad Docks and Orzammar after you've finished the game. If it had included a door to allow access to Lothering and the Circle Tower, it would've been perfect for continuing play with Quest & Legends, instead of running them concurrent.
Edited by DwainDibley, 27 November 2014 - 03:23 PM.



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