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Ultimate 3rd Person Camera v151 OMOD


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#21
Grizsboy

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I really wish I could get this mod to work. My character is still invisible no matter what I do. I have used alt-R and alt-M3 to no avail. All it does is change me from 1st to 3rd view but I am still invisible. I have DarnUI installed, but have tried it with this disabled and still not fixed. Any help would be greatly appreciated.

#22
revolucion09

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@ Grizboy

Have you tried version 1.3 OMOD?
ALT + R has been disabled in last version and the mod works different

If not, then download the 1.3 omod version, install it, and then uninstall it (if you dont want to use it), and it should restore all your files to normal

#23
Grizsboy

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Yes. I have tried this one as well as the one before. Both act the same way.

#24
revolucion09

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Ok, I am finishing a more complex script to make sure the mod works fine, and I will be uploading it in a few minutes, together with other fixes.

Hope you can be here to try it out and tell me if it works to you

To me it works in many different ways (different save games or new games) except in very rare cases where the Savegame has been saved before the script finished to load, and stuff like that which I am fixing right now.
Hopefully it works for everyone and in every circumstances, as I am making the script to be really sure the mod is loaded fine

Edited by revolucion09, 16 February 2010 - 05:45 PM.


#25
thuggqwerty

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i would like to point this out to anyone having the invisible man bug you need obse 18 beta with the new version. also im having trouble with picking stuff up off the ground its like im not close enough.but anyway great mod:)

#26
revolucion09

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@thuggqwerty

Yeah you are right, that may be the problem of some users.
I put requirement versions and in top of radme.

thanks

#27
GingerTom

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@revolucion09

Are you sorry you started this?

And I use an 'invisible' crosshair and when it 'hits' something it turns into a little dot (like a period...) which then tells me what I'm looking at in a nice SMALL icon.

Thanks.

Since a picture is worth a thousand words I've added a picture of what I use as a crosshair, sorry--otherwise hard to explain.

Darn! It did it twice--never added a picture before. I don't know if I can remove the second one. I'll try.

NOPE.

Edited by GingerTom, 16 February 2010 - 07:33 PM.


#28
revolucion09

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In a few hours I will be uploading v1.4
* More specific scripts make sure the mod loads OK and kills any possible invisible man, in any circumstances (load game, save game, new game, reload oblivion game, change mods, etc)

*Fixed Sneak crosshair and enemy health's HUD position


@ GingerTom
Interesting, may I try this new crosshair? where can I find it?

#29
GingerTom

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The crosshair info (or lack thereof) belongs to this mod:

http://www.tesnexus....le.php?id=28639

Here's a picture with your mod using that mod above...

As I understand it you won't need the mod just the information on how it's done--because it's a tweak.

Edited by GingerTom, 16 February 2010 - 07:56 PM.


#30
revolucion09

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Ok then, i have got an idea. By the way, it seems nice to have invisible crosshar, i will think about it, is playing with bows and magic possible with my camera mod?

If you want your hud_reticles.xml (file info with the crosshair) just make sure you enter on it and set these values
if you use these you will make any DarnUI Hud compatible with my camera

Under <rect name="hudreticle_reticle">
Coordinates are
<x> -98 </x>
<y> -52 </y>

Under <nif name="hudreticle_enemy_health">
Coordinates are
<x> -35 </x>
<y> -25 </y>

Under <image name="hudreticle_sneak">
Coordinates are
<x> 180 </x>
<y> 420</y>

Edited by revolucion09, 16 February 2010 - 09:00 PM.





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