OBGEv3
i have some problems:
1) crash to desktop if I don't have, in the folder with the shaders, a bounch of "shaderpackageXXX.sdp" (XXX = 001 ... 019), and I don't know why, since the archive of OBGEv3 and related effects plugin don't provide them. Me neither know how I manage to get them in a remote past and currently I don't know where to find them again.
2) LightShafts_PCS.fx seems to not work at all.... godrays.fx is perfect tough. I downloaded the archive from tesnexus.
anyone know if i'm doing things wrong?
the obge log say this warning:
Hooked: kernel32.dll Hooked: kernel32.dll Hooked: user32.dll Hooked: d3dx9_27.dll Hooked: d3dx9_43.dll Detoured GetRenderedSurfaceParameters(); succeeded Replacing the built-in shaders. Detoured GetShaderBinary(); succeeded Detoured LoadTextureFile(); succeeded Init: D3D9.DLL queried. Init: D3D9.DLL loaded. Init: Took over Direct3DCreate9. OD3D9: Driver queried from 0x00c676d7 OD3D9: Driver 0x03b48e58 constructed from 0x00c67643 (1 drivers available) OD3D9: Driver 0x03b48e58 destructed from 0x00c6d7c5 (0 drivers left) OD3D9: Driver queried from 0x00c676b8 OD3D9: Driver 0x03b48e58 constructed from 0x00c67643 (1 drivers available) OD3D9: Device queried from 0x0076a547 OD3D9: Device 0x0398d870 constructed from 0x00c6d8bb (1 devices available) Loading texture (data\textures\shaders/unbound.dds) Pre Hook RESZ not supported. Depth buffer texture (INTZ) (1366,768) created OK. Depth buffer attached OK. 0 Init: NVCPL.dll queried. Loading texture (data\textures\effects\water_NRM_LOD.dds) Loading texture (data\textures\effects\water_NRM_LOD.dds) Linking to existing texture. Loading texture (data\textures\effects\water_NRM.dds) Loading texture (data\textures\effects\water_NRM.dds) Linking to existing texture. Received load game message. Loading a game. Creating effect vertex buffers. Creating full screen textures. Width = 1366, Height = 768 Format = A8R8G8B8 Loading the effects. Shader compiling messages occured in data\shaders\LightShafts_PCS.fx: includes/Sun.hlsl(137,58): warning X3206: implicit truncation of vector type C:\GAMES\memory(104,33): warning X3206: 'mul': implicit truncation of vector type C:\GAMES\memory(104,21): warning X3206: implicit truncation of vector type C:\GAMES\memory(114,2): warning X3206: implicit truncation of vector type C:\GAMES\memory(234,9): warning X3206: implicit truncation of vector type C:\GAMES\memory(277,40): error X3004: undeclared identifier 'EFFECTCOND_ACHANNEL' C:\GAMES\memory(277,6): error X3012: 'conditions': missing value Added to list OK. Loading the effects. Loading effect that already exists. Returning index of existing effect. Loading effect that already exists. Returning index of existing effect. Save file links 3 textures. Error loading texture list: too small. No effect data in save file. Effect (Godrays.fx) - Script refID = 9000800 Loading effect that already exists. Returning index of existing effect. Effect (Water.fx) - Script refID = 4000ed5 Found filename : effects\water_NRM_LOD.dds Loading texture (data\textures\effects\water_NRM_LOD.dds) Linking to existing texture. Received save game message. Saving a game. EffectManager::SaveGame EffectManager::SaveGame pEffect index = 3 pEffect data\shaders\Water.fx has 25 parameters. Found float: name - causticsStrength, size - 1, data[0] - 0.400000 Found float: name - waveWidth, size - 1, data[0] - 1.000000 Found float: name - waveSpeed, size - 1, data[0] - 0.800000 Found float: name - turbidity, size - 1, data[0] - 0.650000 Found float: name - inScattCoeff, size - 1, data[0] - 0.120000 Found float: name - inExtCoeff, size - 1, data[0] - 0.400000 Found float: name - depthDarkness, size - 1, data[0] - 0.100000 Found float: name - waterHeight, size - 1, data[0] - 0.000000 Found float: name - sunColor, size - 1, data[0] - 1.000000 Found float: name - fogStart, size - 1, data[0] - 4096.000000 Found float: name - fogEnd, size - 1, data[0] - 170000.000000 Found float: name - fogColor, size - 1, data[0] - 0.390000 Found float: name - oblv_WorldTransform_MAINPASS, size - 1, data[0] - 0.000000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.000000 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.000000 Found float: name - oblv_SunDirection, size - 1, data[0] - 0.000000 Found float: name - rcpres, size - 1, data[0] - 0.000000 Found float: name - obge_Tick, size - 1, data[0] - 0.000000 pEffect data\shaders\Godrays.fx has 34 parameters. Found float: name - globalmul, size - 1, data[0] - 5.000000 Found float: name - morningshaftex, size - 1, data[0] - 2.300000 Found float: name - eveningshaftex, size - 1, data[0] - 3.500000 Found float: name - goldendecay, size - 1, data[0] - 0.990000 Found float: name - noonshaftex, size - 1, data[0] - 1.000000 Found float: name - noondecay, size - 1, data[0] - 0.990000 Found float: name - moonshaftex, size - 1, data[0] - 0.090000 Found float: name - moondecay, size - 1, data[0] - 0.880000 Found float: name - showraypass, size - 1, data[0] - 0.000000 Found float: name - scale, size - 1, data[0] - 2.000000 Found float: name - startsunrise, size - 1, data[0] - 4.000000 Found float: name - endsunrise, size - 1, data[0] - 10.000000 Found float: name - startevening, size - 1, data[0] - 17.000000 Found float: name - endevening, size - 1, data[0] - 21.000000 Found float: name - Density, size - 1, data[0] - 0.500000 Found float: name - Weight, size - 1, data[0] - 0.250000 Found float: name - goldensaturate, size - 1, data[0] - 0.540000 Found float: name - noonsaturate, size - 1, data[0] - 0.010000 Found float: name - Luminance, size - 1, data[0] - 0.440000 Found float: name - fMiddleGray, size - 1, data[0] - 0.990000 Found float: name - fWhiteCutoff, size - 1, data[0] - 0.400000 Found float: name - oblv_ViewTransform_MAINPASS, size - 1, data[0] - 0.639081 Found float: name - oblv_CameraForward_MAINPASS, size - 1, data[0] - -0.759510 Found float: name - oblv_SunDirection, size - 1, data[0] - -1.#IND00 Found float: name - rcpres, size - 1, data[0] - 0.000732 Found float: name - f4Time, size - 1, data[0] - 60376.000000 Found float: name - t, size - 1, data[0] - 0.767327 Found float: name - oblv_ProjectionTransform_MAINPASS, size - 1, data[0] - 0.976942 Received ExitGame message. Calling Release Device Releasing effect vertex buffer. Depth buffer : Lost device callback. Releasing the depth buffer surface. Releasing the depth buffer texture.
don't know if it can help:
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System Information
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Time of this report: 6/24/2014, 22:50:04
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: Italian (Regional Setting: Italian)
System Manufacturer: Acer
System Model: Aspire 5750G
BIOS: InsydeH2O Version V1.07
Processor: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
Memory: 3948MB RAM
Available OS Memory: 3948MB RAM
Page File: 2733MB used, 5159MB available
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics Family
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Display Memory: 1760 MB
Dedicated Memory: 128 MB
Shared Memory: 1632 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Monitor generico Plug and Play
Monitor Model: unknown
Monitor Id: LGD0250
Native Mode: 1366 x 768(p) (59.973Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2342 (English)
Driver Version: 8.15.10.2342
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/30/2012 17:15:20, 7473664 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Vendor ID: 0x8086
Device ID: 0x0116
SubSys ID: 0x05041025
Revision ID: 0x0009
Driver Strong Name: oem37.inf:Intel.Mfg.NTamd64:iSNBM0:8.15.10.2342:pci\ven_8086&dev_0116&subsys_05041025
Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled



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