Ah, well, who was I kidding? Here's an NMM version of the v0.0.8 pre-beta package, complete with guided install and everything.
After all, it took me only 5 minutes to create this. I'm getting a hang of this whole NMM conversion business. Rather foolish to always claim there won't be enough time to do so.
Drakes Anthro-Dragon Race WIP pre-beta releases
Started by
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, Feb 21 2010 05:50 AM
915 replies to this topic
#901
Posted 24 June 2014 - 06:13 PM
#902
Posted 29 June 2014 - 11:06 PM
I'm having a glitch when my character wheres a chestpiece in first person there are odd streaks of texture
and I don't know how to fix it
and I don't know how to fix it
Edited by shaun451999, 29 June 2014 - 11:20 PM.
#903
Posted 01 July 2014 - 03:42 AM
Sounds familiar. But first things first, nailing it down. When you say 'when my character wears a chest piece', does that mean this doesn't happen when you don't wear anything? And is your character by chance female or is it male?
What's happening is some vertices are missing bones they're rigged to in the 1st person skeleton you're using, don't have anything to stick to, and shoot off into infinity, stretching their polygons along with them.
My questions aim at figuring out what meshes exactly are missing what bones here.
- If it was happening also while not wearing anything, 'my' meshes would be the ones missing their bones, and I would know it's 'my' custom bones that're missing. I'd say it's the extractable arm blades missing their bones in your 1st person skeleton, and as such it'd not be mine or one that includes my bones.
- Though if it's only happening while wearing a certain piece of clothing and your character's female, my bet would be it's one of those jiggly breasts meshes missing its jiggle bones, which aren't contained inside my regular 1st person skeleton. My scripts do allow equipment of any type of upperbody clothing or armor item by default, whether it's fitting my race or not. Thus these can be equipped as well.
I included a replacement skeleton for Growlf's Universal Skeleton resource, as Growlf didn't include my custom bones in the 1st person skeleton of his as well, only in the 3rd person one. This one should contain most, if not all, jiggle bones from other custom skeletons also.
Sadly there can only ever be 1 skeleton used by all races. Thus I included as many merged ones as I could gather back then in optional compatibility packages inside the archive. Future releases will be based on a concept which won't require me to replace the one-and-only skeleton for all races anymore in order to introduce my custom bones into the game. But I can't tell when any future releases will ever come up again right now, so it could be quite a while.
What's happening is some vertices are missing bones they're rigged to in the 1st person skeleton you're using, don't have anything to stick to, and shoot off into infinity, stretching their polygons along with them.
My questions aim at figuring out what meshes exactly are missing what bones here.
- If it was happening also while not wearing anything, 'my' meshes would be the ones missing their bones, and I would know it's 'my' custom bones that're missing. I'd say it's the extractable arm blades missing their bones in your 1st person skeleton, and as such it'd not be mine or one that includes my bones.
- Though if it's only happening while wearing a certain piece of clothing and your character's female, my bet would be it's one of those jiggly breasts meshes missing its jiggle bones, which aren't contained inside my regular 1st person skeleton. My scripts do allow equipment of any type of upperbody clothing or armor item by default, whether it's fitting my race or not. Thus these can be equipped as well.
I included a replacement skeleton for Growlf's Universal Skeleton resource, as Growlf didn't include my custom bones in the 1st person skeleton of his as well, only in the 3rd person one. This one should contain most, if not all, jiggle bones from other custom skeletons also.
Sadly there can only ever be 1 skeleton used by all races. Thus I included as many merged ones as I could gather back then in optional compatibility packages inside the archive. Future releases will be based on a concept which won't require me to replace the one-and-only skeleton for all races anymore in order to introduce my custom bones into the game. But I can't tell when any future releases will ever come up again right now, so it could be quite a while.
#904
Posted 01 July 2014 - 04:14 AM
Nvm, found what i was looking for.
Edited by rezlack, 01 July 2014 - 04:23 AM.
#905
Posted 07 July 2014 - 10:20 PM
my character is male and I was using the dragon body version of shirts/cuirass I was wearing other armor but it was only when I equiped the shirt/cuirass
#906
Posted 08 July 2014 - 04:28 PM
So it's the draconic body meshes it seems. Then let's find out which ones. While wearing regular clothing or armor on your chest you won't have any draconic body parts on your upperbody, and as such won't have these issues, just like you report.
What exactly is this "dragon body version of shirts/cuirass" then?
The pre-beta doesn't contain any adapted Stock clothing or armor items, yet.
Though there's the cloth wraps 'place holders' you get when no adapted mesh for the item you wear could be found.
But it depends on the settings you chose on start of the mod. By default the chest doesn't get these and everything is allowed to be equipped.
In this case there needs to be a different way in use to get a hold of the chest cloth wraps, and it depends on this way what possibly might be going wrong here.
The "Cloth Wraps Resource" can't be it, as it only provides the meshes in preparation for the beta and no way to put them into the game.
The "Cloth Wraps As Clothing" would be doing the trick, putting the meshes already contained in the race into the game as wearable clothing items in a chest at the IC Prison Sewer Exit.
But if it is the cloth wraps, i.e. 'my' meshes, I wonder if it doesn't have the same issue while not wearing any chest item at all either. The only thing that could cause this with my items would be the custom body parts of my race themselves. And this would mean it must be happening with the naked body parts as well, of course. So, does it or doesn't it?
What exactly is this "dragon body version of shirts/cuirass" then?
The pre-beta doesn't contain any adapted Stock clothing or armor items, yet.
Though there's the cloth wraps 'place holders' you get when no adapted mesh for the item you wear could be found.
But it depends on the settings you chose on start of the mod. By default the chest doesn't get these and everything is allowed to be equipped.
In this case there needs to be a different way in use to get a hold of the chest cloth wraps, and it depends on this way what possibly might be going wrong here.
The "Cloth Wraps Resource" can't be it, as it only provides the meshes in preparation for the beta and no way to put them into the game.
The "Cloth Wraps As Clothing" would be doing the trick, putting the meshes already contained in the race into the game as wearable clothing items in a chest at the IC Prison Sewer Exit.
But if it is the cloth wraps, i.e. 'my' meshes, I wonder if it doesn't have the same issue while not wearing any chest item at all either. The only thing that could cause this with my items would be the custom body parts of my race themselves. And this would mean it must be happening with the naked body parts as well, of course. So, does it or doesn't it?
#908
Posted 11 July 2014 - 04:26 AM
In response to post #16070270. #16110580, #16325185, #16347500, #16418585 are all replies on the same post.
And here we're back at square one, as the mod doesn't provide any "cloth wraps chest armor" for you to equip.
- Either the slot control is configured so upperbody items will switch to cloth wraps as soon as they're equipped, disallowing you to wear anything at all in regards to chest items or armor,
- Or there won't be cloth wraps on your chest under any circumstances ever.
So, it doesn't happen when not wearing anything, that is the custom dragon body parts themselves are fine. That's one thing off the list.
But I'm suddenly having an enlightenment moment here, I think. It is from the other mod of mine that provides Cloth Wraps as wearable items for you to equip, nothing to do with the actual Anthro-Dragon Race mod per se.
If it is those cloth wraps clothing articles from the other mod, then it's only the winged version, that is it also has wraps over the hump on your back where the wings connect to your body, not just over your chest. This means part of them is rigged to wing bones, and if there are no wing bones in the 1st person skeleton you're using as well, exactly what you described will happen.
You do not see this happen to the wings or tails when in 1st person, because in 1st person anything inside the tail slot, where I mount my wings and tails, isn't even 'considered' to be rendered by the game engine and just vanishes instead. But those cloth wraps clothing items are only mounted in the upperbody slot, and as such they won't be hidden when in 1st person.
Now I'm wondering though, what 1st person skeleton it is you're using then, if it isn't one of mine.
#909
Posted 16 July 2014 - 09:29 PM
In response to post #16070270. #16110580, #16325185, #16347500, #16418585, #16426470 are all replies on the same post.
I had it set so the slot control is configured so upperbody items will switch to cloth wraps as soon as they're equipped and I'm not using any mods that affect the first person at all.
.
Edited by shaun451999, 17 July 2014 - 05:14 AM.
#910
Posted 18 July 2014 - 11:04 PM
In response to post #16070270. #16110580, #16325185, #16347500, #16418585, #16426470, #16595124 are all replies on the same post.
Now we're getting somewhere. It wasn't obvious by your scarce descriptions so far, thus my wrong guesses until now, but now I know it's the chest cloth wraps you get when equipping a regular chest item and having chest-item replacement enforced in the configs.
Nothing's happening when you're nude? Just asking again to make sure, nor when in 3rd person. So it's not the dragon body parts (the arm blades and claws are rigged to my own bones and would shoot off otherwise) and it seems to be related to the 1st person skeleton you're using, 3rd person skeleton seems to be the right one.
I'll take a closer look into this cloth wraps replacer template item used for disallowed chest armor items as soon as I get some time off for it.
I take it not that many people are using this deviation from the default setup and prefer being able to wear at least any chest armor piece they like, while everything else already needs to be disallowed. So it could as well just be an issue with said NIF file only and just never occurred so far.



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