I'm sure I'm doing something wrong, but for the life of me, I can't figure out what it is. According to the Mod Manager, the mod is installed, yet none of the weapon models are changing. I'm not quite sure what to do at this point.
Adonnays Weapon Replacer
Started by
Site Bot
, Feb 21 2010 08:53 AM
477 replies to this topic
#451
Posted 27 February 2012 - 02:44 AM
#452
Posted 30 March 2012 - 04:42 AM
Hahaha love that Marics sword is Anduril/Narsil p awesome mod now I feel compelled to create Elendil/Aragorn.
#453
Posted 30 August 2012 - 05:45 AM
Nice mod, congratulations! It is a must have now. I don't know if you are still working on this project, but...
First, the Maric's Blade handle meshes have a subtle line distancing it from the pommel. Could you fix it? I'm trying to do it myself, but I don't know how to edit meshes and stuff...
Second, is there a practical (no Toolset, I can't install that damn thing) way to change the meshes and textures from Starfang to Maric's blade? I like Starfang's appearance, but it won't import to Awakening. Also, I like the whole Cailan set. Is there any way? I already tried changing files names, editing files, but the weapon never appears.
Thanks anyway, continue the great modding!
First, the Maric's Blade handle meshes have a subtle line distancing it from the pommel. Could you fix it? I'm trying to do it myself, but I don't know how to edit meshes and stuff...
Second, is there a practical (no Toolset, I can't install that damn thing) way to change the meshes and textures from Starfang to Maric's blade? I like Starfang's appearance, but it won't import to Awakening. Also, I like the whole Cailan set. Is there any way? I already tried changing files names, editing files, but the weapon never appears.
Thanks anyway, continue the great modding!
#454
Posted 03 November 2012 - 12:01 AM
Love the mod there is something I noticed though. When cutscenes involving the use of swords play they use the original models not your new ones. Like if you let Allister kill Loghain he uses an old generics grey warden sword instead of your superior model.
#455
Posted 03 November 2012 - 09:35 AM
Unfortunately there's nothing any of the modders can do about that Philogosten. For some unknown reason, the game developers didn't use the the in-game engine to generate most of the cutscenes, but rather generated them ahead of time and included them as video clips in the game. Thus they're unchangable by anything that changes the game engine output.
#456
Posted 20 November 2012 - 04:41 PM
Hi Adonnay,
I noticed this is still ver 0.90 ... Do you intend to finish a full release. I can only speak for myself, but I still play DA a lot. I love your mod, but I am not comfortable making it one of my core mods.
If Adonnay is not monitoring this mod any longer, could another player let me know if there are any known bugs. I have had some instability happening after running it for an extensive period. I am not definite as to which mod is the problem, but this mod is not a full release and is difficult to remove so I play without it. But it is a beautiful mod and I would play with it if I had a better idea as to what the risks are, and if there are solutions.
I noticed this is still ver 0.90 ... Do you intend to finish a full release. I can only speak for myself, but I still play DA a lot. I love your mod, but I am not comfortable making it one of my core mods.
If Adonnay is not monitoring this mod any longer, could another player let me know if there are any known bugs. I have had some instability happening after running it for an extensive period. I am not definite as to which mod is the problem, but this mod is not a full release and is difficult to remove so I play without it. But it is a beautiful mod and I would play with it if I had a better idea as to what the risks are, and if there are solutions.
#457
Posted 20 December 2012 - 08:26 PM
Hi Adonnay, I really like this mods, it adds a bit more realism into the game. However, could you remodel the dagger Voice of Velvet from Awakening too? It would be even better
#458
Posted 25 January 2013 - 10:48 PM
@ExidonParadox:
This mod is a simple override, so it doesn't affect regular game files, and doesn't add or remove any scripts required to make the game function. Uninstalling it will simply remove the new meshes & textures and revert to the default model. ie, it's no-risk. HTH
Edited by Bethgael, 25 January 2013 - 10:49 PM.
#459
Posted 06 March 2013 - 09:04 PM
Great mod, loved some of the new designs.
Side question: what is the white dress in your screen shoot called? I cant find the mod of it.
Side question: what is the white dress in your screen shoot called? I cant find the mod of it.
#460
Posted 10 March 2013 - 03:59 PM
Can any of you help me change the model of specific weapons in game? I have no knowledge about GDA files and Blah...Blah...Blah... The only thing I know of is Extracting files to Override. Lol.



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