Robe of Pestilence
Started by
kieranfoy
, Feb 23 2010 02:37 AM
64 replies to this topic
#11
Posted 23 February 2010 - 03:53 AM
#12
Posted 23 February 2010 - 03:56 AM
Oh, I see. Well, that's just me revealing my ignorance, I guess. This version is pure awesome sauce.@L33
Yeah, I tried that. Unfortunately the Monk robes use a different UV map and are
in 2 separate .dds files, the UFF mesh for the Mythic Dawn Robe is one that uses
only one texture and, as I said, I completely different UV map.
I could do a version with the Monk robes, if you'd like.
Like I said, there could be some more blood on the bottom, but other than that, it looks absolutely filthy and nasty.
Exactly like it should.
#13
Posted 23 February 2010 - 03:59 AM
@L33
Yep, exact same brush pack.
@Kieran
Okay. It'll be ready in a minute or two.
Oh, I turned up the brightness a little and now the leather bits (like the fingers)
have a sickly green tinge to them. Still dark though, hope that's okay.
Yep, exact same brush pack.
@Kieran
Okay. It'll be ready in a minute or two.
Oh, I turned up the brightness a little and now the leather bits (like the fingers)
have a sickly green tinge to them. Still dark though, hope that's okay.
#14
Posted 23 February 2010 - 04:20 AM
oooh, goody. It sounds awesome, it does. The sickly green will definitely look good.@L33
Oh, I turned up the brightness a little and now the leather bits (like the fingers)
have a sickly green tinge to them. Still dark though, hope that's okay.
One thing, though, I don't suppose you could find some way to put a the biohazrd symbol on the robe, in the darker area just beneath the collar (you know, the trianley thing)? http://blog.usa.gov/...s/Biohazard.png
Anyway, thank you for all your. You reall yare a lifesaver.
I gotta hop off to slepp, lads. Back in the morning.
L33, welcome over. If you have any ideas about the mod, let us hear 'em. You've got a good cabbage on your shoulders.
#15
Posted 23 February 2010 - 04:32 AM
Okay, I'm having a little trouble with it. The UV map apparently
makes the sleeves and base of the robe use the same texture.
So if I splatter blood on the fringe of the robe it ends up on the wrists too.
Well, I'll figure it out tomorrow.
makes the sleeves and base of the robe use the same texture.
So if I splatter blood on the fringe of the robe it ends up on the wrists too.
Well, I'll figure it out tomorrow.
#16
Posted 23 February 2010 - 04:47 AM
Well, that's a pain. If it's impossible, then blood on the wrists as well makes sense, and would probably work well.Okay, I'm having a little trouble with it. The UV map apparently
makes the sleeves and base of the robe use the same texture.
So if I splatter blood on the fringe of the robe it ends up on the wrists too.
One idea: the biohazard symbol, maybe it could have a glowmap so it glows sickly green in the dark. Actually, is it possible to make it so it look black in the light but glows sickly green in the dark?
#17
Posted 23 February 2010 - 04:50 AM
Yeah, I think I can do that with the emblem. It's a NifSkope thing, so I'm pretty sure I can do it.
#18
Posted 23 February 2010 - 02:03 PM
Awesome
looks like this is well under way
#19
Posted 23 February 2010 - 05:31 PM
#20
Posted 23 February 2010 - 05:39 PM
Looks good from here, L33. Do you need help scripting the spells it's supposed to have?



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