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Skip the Fade


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#71
filampinoy

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For your Far Song mod, could you upload another file that spawns the bow in your inventory. I'm way past the part where you save Owen's daughter and so when I went to his shop it wasn't there (I'm assuming the could only work BEFORE meeting completing the respective quest).

#72
hdhd

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You just have to save Owen's daughter then you should be able to buy it from Owen. I might have done something wrong with the Far Song mod. I will recheck it later whether everything works or not. Otherwise I will make a new version.

Edit: the Far Song for Owen really didn't work... Perhaps because of the plot flag so that the items aren't added with every loading. I will upload a new version soon but this time with the rights to add comments.

Edited by hdhd, 09 March 2010 - 04:08 PM.


#73
CrispyWalrus

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Great mod! Worked like a charm-- got the codex and xp updates-- skipped to all the nightmares and on to the final demon...

Unfortunately I am also using the very cool Expanded Shapeshifting - Learned Forms mod and it just occurred to me that with this mod I skip the other five boss demons in the fade and countless creature fights, which messes up my kill counts so that I don't learn more forms. Quite a bummer as the fade is very tedious after the first three or four play throughs, but it looks like I will have to play through it for the sake of kill count.

Any way to update kill counters along with the codex and xp gains?

Edited by CrispyWalrus, 09 March 2010 - 07:10 PM.


#74
CrispyWalrus

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Here are some XP values but I'm not sure if I got them all right. It is possible that I added a bit too much or less XP.
Codex:
Without the belt: 1050 (21 Codex entries)
With belt: 1575 (21 Codex Entries * 75%)
Creatures:
Raw Fade : 6 Critters
Burning Tower: 19x Critters
Dark Spawn Invasion: 22x Critters
Mage Asunder: 33x Critters

Raw Fade: 1x Normal
Dark Spawn Invasion: 9x Normal
Mage Asunder: 8x Normal
Templar's Nightmare: 18x Normal

Burning Tower: 1x Lieutenant
Dark Spawn Invasion: 5x Lieutenant
Mage Asunder: 13x Lieutenant
Templar's Nightmare: 2x Lieutenant

Templar's Nightmare: 3x Boss

After I released the version I will have to recheck all values because some seem to be a bit much too me. This is because I didn't make a difference between friendly and hostile monsters.


Just saw this after posting my previous comment-- I'm not sure if it means these creature counts are actually being added to the kill stats, or if they are just being used to calculate the xp reward...

#75
hdhd

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@CrispyWalrus
Currently just the xp is added but I will look for a way to add kills.

I'm updating all the xp values I think I have the codex xp completly wrong (it should be max. 650 instead of 1050) I will correct this in the next version.

#76
Beriadan

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Love the mod.

One problem, I finishes Alistair's fade quest, but the pedestal won't activate(He is my last companion). I am effectively stuck in his mission.

Edit:

Got it to work. Downloaded both versions and installed them both and they worked(the manual install and the other).

Edited by Beriadan, 10 March 2010 - 06:17 AM.


#77
sten29

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I have given this file my endorsement.

//thankz

#78
nipwip

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The one thing that kept me from starting a new game was knowing I would have to play that horrible fade sequence again.

You're my goddamn hero, hdhd.

#79
TaHol

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I just skipped the fade and it was best thing ever. I have gone through it 5 times so I thought this is exactly what I need. Works perfectly and does what it promises.

#80
Clira

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Thanks to rescue us for the Circle of Magi's boring part ^^




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