Jump to content

Photo

Dragon Age Overhaul 12a


  • Please log in to reply
551 replies to this topic

#531
wolpak

wolpak

    Journeyman

  • Members
  • Pip
  • 34 posts
Glad to see this is still being worked on.

Wanted to know if there was any way you could release a modal patch that does not affect enemies. It makes me not use those spells at all unless my mage is in the back with the archers. It also hampers melee oriented mages as they are now sustaining a spell that costs them mana to help monsters hit them harder.

Edited by wolpak, 16 January 2014 - 06:23 PM.


#532
loneyakuza

loneyakuza

    Stranger

  • Members
  • Pip
  • 4 posts
Is this compatible with the http://www.nexusmods...&preview=&pUp=1

JX Dragon Age Extended?

#533
Dark_Ansem

Dark_Ansem

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,725 posts
what is planned for update?

#534
sayiasamovar

sayiasamovar

    Stranger

  • Members
  • Pip
  • 1 posts
Hello,
 
I have a big problem. I have just DAO without Awakening. Is it possible to play whith this mod? Because i can't take new wizzard spells, there isn't the description  and concerning the new tree : "class name not found'.
 
That's ennoying cause this mod seems to be very interesting.
Thanks for you answer
 
edit : forget about it it was a compatibility problem with french version i just can't see the tooltips of the spells and skills
Is it possible maybe to have link with a screen of english tooltips ?
 
Bye

Edited by sayiasamovar, 08 February 2014 - 10:34 AM.


#535
Asharo

Asharo

    Regular

  • Members
  • PipPip
  • 89 posts
Hi _redruM_,


I'm having fun playing a warrior play through and I'm enjoying your mod. I am planning another mage playthrough, but I was wondering if your mod has compatibility issues with The Arcane Arts (http://www.nexusmods...nage/mods/894/?) or Improved Shapeshiting (http://www.nexusmods...age/mods/3532/?)? I like both of these mods mostly for the visual effect they add. Wondering if you could consider something similar, like removing blight animals or adding weapon talents to the arcane warrior.

#536
Dkboy24

Dkboy24

    Fan

  • Supporter
  • PipPipPip
  • 335 posts
Is there anyway to make this mod compatible with the No Helmet Hack mod? I installed it and everything was working perfectly, but my No Helmet Hack mod was not working and it said I had to delete the BTIM file this mod has. Not having helms show in my game is essential for me so sadly I had to uninstall this mod. I really would like to find a way to make them both work though, I loved the changes this mod brings to the game! Either way, I still endorsed this!

Edited by Dkboy24, 15 February 2014 - 06:36 AM.


#537
Starrain

Starrain

    Regular

  • Members
  • PipPip
  • 64 posts
In response to post #11501909.

I think you already found out, but no, those mods aren't compatible because they edit the same files.
You can only use one of them at a time.

#538
Starrain

Starrain

    Regular

  • Members
  • PipPip
  • 64 posts
In response to post #11958145.

I had the same issue and I might have found a solution for this problem. I'll try to explain it as good as possible.
(But beware, you will have a tiny issue in the game. I'll explain later.)
All you need to do is to download the GDApp (Link: http://social.bioware.com/project/755/) and open the BITM_base_dao.gda file with it.
Then you search in the 'label' column for the helmets (mage, light, medium, heavy, massive) and write in the 'EquippableSlots' column a 288 (so the 32 turns into a 288) for all four [or five? I'm not sure] helmet types.
After that you just have to save and start DA:O.

The issue I have encountered so far: You have two equipment slots for helmets now. One is visible and helmets can always be removed, the other one is invisible and once you equip a helmet in that slot it stays there forever.
Besides that, everything works fine for me.

I hoped this helped a bit.

Greetings
Starrain

#539
keydim

keydim

    Journeyman

  • Members
  • Pip
  • 29 posts
How to install properly ?
I just did like it said in the desription :

copy all to dokuments /Bioware/ Dragon Age / packeges /core /override than moved from here cir000ip_fade_reward.ncs, cir000ip_magic_reward.ncs, and cir000ip_will_reward.ncs to Program Files / Dragon Age/ modules / single player / override = i didt had the override folder there so i created it there and moved these files there !

After Game start i have some changes from old skills but no desription to new one and so as amge i have some skills as "not find class"

Waht did i wrong do i need english version of the Game ?



#540
Dkboy24

Dkboy24

    Fan

  • Supporter
  • PipPipPip
  • 335 posts
In response to post #11958145. #12203475 is also a reply to the same post.

That is awesome!! Thank you soooo much for your detailed answer!! I will try this right away!




Page loaded in: 1.356 seconds