It appears that some children retain their data in save games - did you try the steps I posted in my previous reply? If not, please check out http://www.nexusmods.com/skyrim/mods/38712/? and scroll down to where it says ::You may have to start a new game after installing this mod::, and follow the steps listed in your current save game. If those don't work, try to see if recycleactor helps.
Issues and Solutions
Started by
Ranaline
, Jul 04 2014 04:09 PM
286 replies to this topic
#31
Posted 05 July 2014 - 04:53 PM
#32
Posted 05 July 2014 - 04:54 PM
Thanks for letting me know! Can you try this and see if it crashes: Load any older savegame, open up the console (` tilde key), type in showracemenu. Then see if you can select a child race without crashing.
#33
Posted 05 July 2014 - 05:19 PM
I haven't got any older saves, but tried that, created a normal nord, and when I got into Helge keep and my hands cut free, I tried to do it, but all the same.
Now the thing is, first, I installed the normal version of the mod, then the playable children thingy, which, in the process, overwrote the previous (the tick before the base mod became a red X). Now I figured a way to have them both a green tick, the game works but at the race select menu, the chield races do not appear.
Any help on this matter?
Problem solved, when Installing the playable children part, first, no overwrite (to keep them both ticked), then when it asks about a file, do overwrite, which made it work for me.
Thanks for the mod
now is there any guide on how to get gear at the beginning? like that Aretino gear or the fur coat?
Now the thing is, first, I installed the normal version of the mod, then the playable children thingy, which, in the process, overwrote the previous (the tick before the base mod became a red X). Now I figured a way to have them both a green tick, the game works but at the race select menu, the chield races do not appear.
Any help on this matter?
Problem solved, when Installing the playable children part, first, no overwrite (to keep them both ticked), then when it asks about a file, do overwrite, which made it work for me.
Thanks for the mod
Edited by CheGiuAn, 06 July 2014 - 05:29 AM.
#34
Posted 05 July 2014 - 05:27 PM
I have the same problem, but this file didnīt solved it. I also tryed the height adjusted races patch but nothing changed.
It must be something that modifies the playable child race but that it doesnīt affect the non playable one, since all the other children seem to be fine.
Also, i have installed the XPMS 1-93a skeleton, could that be something that affects this mod?
It must be something that modifies the playable child race but that it doesnīt affect the non playable one, since all the other children seem to be fine.
Also, i have installed the XPMS 1-93a skeleton, could that be something that affects this mod?
Edited by Zombie007, 05 July 2014 - 05:39 PM.
#35
Posted 05 July 2014 - 06:03 PM
Sooo Im trying to get the playable child race to work...but its not showing up or maybe Im doing something wrong i have everything set up correctly I believe but yes thats the only issue Im haveing
#36
Posted 05 July 2014 - 07:54 PM
If you have Requiem set the esps. at the bottom of the mod order. Or just try that anyway because it worked for me
#37
Posted 05 July 2014 - 08:22 PM
No joy of perspective. Yeah, the download doesn't seem to do the trick. Like when go to choose a child race in the race menu, it will show up as regular size for a half a second then shrink down to the itty bitty version.
#38
Posted 05 July 2014 - 10:19 PM
Ok, i created a character and didnīt touch the height. Once i finished the creation stage, i opened the console and used the command "player.setscale 1.8" and my character got bigger without messing with the height of the crosshair or the first person view. The only side effect is that now i run much faster than normal.
This might not be a solution, but it lets you play for now.
Now, if only there were a god child armor convertion around here...
This might not be a solution, but it lets you play for now.
Now, if only there were a god child armor convertion around here...
#39
Posted 06 July 2014 - 12:01 AM
#40
Posted 06 July 2014 - 03:42 AM
I was having the Glowy Potato Face issue as well, due to having "Skraal Winter Clothes for Kids" (SWCfK), and possibly the USKP. Did what was suggested, when everything was underneath SWCfK, I would get a clean face but a whacked out buzzcut hairstyle with some of the head buzzed while having patches of hair on other parts of the head, like they tried cutting their own hair without a mirror and used clippers. If any were loaded before SWCfK, I'd get the Glowy Potato Face. I use a Bashed Patch, so figured that might be the problem. Sure enough, that was the problem, so I loaded the RS Overhaul for Children under the Bashed Patch, and everything works like a charm. Kids are normal, not cloned, not a glowy potato head, or have whacked out buzzcuts and not CTD's or any of the like while playing and been playing hours on end ... endorsed, thanks
_GC_Skaal_Outfit_For_Kids_V2.esp (I have this before my weapons/armor mods)
Bashed Patch, 0.esp
RSChildren - Complete.esp
RSChildren_PatchUSKP.esp
RSChildren_PlayableOverride.esp
ASIS.ESP
Dual Sheath Redux Patch.esp
Pre Reproccer WAFR IA 7 IW Patch.esp
ReProccer.esp
Post ReProccer Fixes IA7 IW Patch.esp
_GC_Skaal_Outfit_For_Kids_V2.esp (I have this before my weapons/armor mods)
Bashed Patch, 0.esp
RSChildren - Complete.esp
RSChildren_PatchUSKP.esp
RSChildren_PlayableOverride.esp
ASIS.ESP
Dual Sheath Redux Patch.esp
Pre Reproccer WAFR IA 7 IW Patch.esp
ReProccer.esp
Post ReProccer Fixes IA7 IW Patch.esp



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