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Oscuros Oblivion Overhaul


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#21
pzea

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you dont gotta start a new game as long as ur using overhaul right now right? Then it should just update and not require you to start a new game.

#22
zharim

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Tried this mod twice with a fighter type, always got into the wrong dungeons, no fun.. but then I tried a mage with alternative start in cheydinhall. much better :) excellent work, now we need our new fix master..

#23
modano_182

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Plain and simple, what the F*** is going on with V1.3? Can someone please just say a date! Thanks :)

#24
Oscuro

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As for 1.3.... it is almost here! Give me, and the beta-testers, a couple of days and this puppy will be all new and shiny this week (hopefully, but fairly confident in this time-frame)

Oscuro

#25
failingexistence

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Hello, I am really new to the world of adding mods to games and I had a look at this wonderful one.
After reading up on it I decided to download it, but it seems I am having problems whenever I encounter a bandit it either comes up as a giant yellow triangle or the torso of the model is missing.

Can someone please help me with a way to fix it as I dont really want to revert back to the original Oblivion.
Oh and I cant wait till 1.3 looks amazing!

#26
Fritz_990

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Heres what's going with
OOOv1.3, Link: (Read the comments)
http://elderscrolls....L_TRAILER;66900

#27
The Holy Monkey of Doom

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7- The speed of arrows and magic

Arrow and Magic attacks' speed increases by 20% and 10% respectively. This is done to offset the ease with which one could avoid the ranged attacks of NPCs and monsters by timing sidesteps. (This changes to higher speed from 1.2 onward, check below for specific values)

mmm well its still incredably easy to dodge and increasing the speed to lightspeed wouldnt help if you REALLY know how to dodge arrows and magic.. :D :D :D :D

#28
Povuholo

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When does 1.3 come out?


Hate to start a new charracter and then start all over again when 1.3 comes out! :D


Well it looks like the testers are doing a way too good job finding bugs... The release date keeps being pushed back. Our latest guess is friday. There isn't the possibility to discuss on the forums anymore, because the unofficial OOO threads (Nr. 30 or something) has been closed by a moderator, and he said he didn't want any others until release. No wonder, since they turned into a flame war.

Anyway, I suggest you check the official forums every now and then to see if the release thread is there, if not, just do something else. You're wasting your time if you just wait for it. Go play a different game, a different mod, go outside cycling. ;)

You don't have to start a new character when 1.3 is released. You can use Wrye Bash, a great program which has the feature to import npc data from a mod (OOO 1.3) to a savegame. So you don't have to start all over to have the mod working. Of course it's more fun to have the mod while being at level 1, instead of finally getting it when you are level 10 already... Wrye Bash also has other nice features like importing a face from one save to the other, or from a mod to a save. I didn't start a new character myself yet, but I already started making his face in the Construction Set ;)

#29
Daryon

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This mod looks great, but i have one doubt. If the encouters are no longer random, won't you end up most of the time in places over you'r level when you start? how will you lvl up if you don't know where to go at first? Still the v1.3 trailer looks amazing.

Really good job.

#30
Fenris1980

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It says in the included install-description:

"New Users and Previous Users alike need to install the content files of 1.2 again, unless they are have installed V 1.21Fix."

Does that mean that i have to download and install ver. 1.2 first????

Pretty tired of missing textures and minor errors, so I would like to know before i install this. Looks VERY GOOD though!




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