Howdy folks!
Aye... So I was wondering about some - let's say - technical stuff about 2nd and 3rd stage of Susano'o - though it looks clearly awesome it lacks simply one particular mechanism. These kind of techniques as Susano'o gives user huge amount of highly concentrated chakra that is materialised into Susano'o form. So every swing, attack or move simply creates a wave of energy bursting from the user's movement vector. What is my consideration about is that - 2nd and 3rd stage of Susano'o lacks these AoE effects affecting EVERYTHING (both allies and enemies). It's kinda ridiculous when you transform into 2nd stage big skeleton form and to make sure enemy will die you need to punch him. And of course you need to do it with every one of the enemy you are fighting with. In fact you've got some problems with targetting a little bit smaller enemies.
What I suggest as a... solution is to simply add damaging wave effect with a percent chance of pushback to both 2nd and 3rd stage of Susano'o (Madara's Perfect Susano'o is a different thing because it's chakra is settled so he can clearly control it's emission with every move and swing - in fact! - energy wave effect should also be considered as a power attack result).
Request
Started by
demonmindpk
, Jul 13 2014 02:11 PM
279 replies to this topic
#201
Posted 07 November 2014 - 10:31 AM
#202
Posted 07 November 2014 - 02:22 PM
Only Susano'o I've had trouble with while testing was Sasuke's because of the aiming.
Everything else is pretty effective even against tough crowds. Including his ALT mode which is ridiculous.
Everything else is pretty effective even against tough crowds. Including his ALT mode which is ridiculous.
#203
Posted 07 November 2014 - 02:39 PM
Actually the accuracy is the least problem that I mentioned. The thing is that size of Susano'o should matter about the AoE damage itself. I mean - c'mon - swinging with a huge bone arm all covered with cumulated chakra and hitting only one guy? I know that Skyrim fighting system isn't some sort of a fancy non-target thing - but anyway - shockwave of a single swing should be noticable to the point where you can actually damage the enemies around you, even if you're not targetting them.
#204
Posted 07 November 2014 - 04:43 PM
I'll talk to Riddick about it.
A stagger effect around Susano'o when he swings shouldn't be hard to implement.
A stagger effect around Susano'o when he swings shouldn't be hard to implement.
#207
Posted 07 November 2014 - 08:44 PM
Can someone upload the scripts for before the storm mine where corrupted
#208
Posted 07 November 2014 - 08:55 PM
In response to post #19756759. #19758889, #19758969, #19768109, #19768849, #19769104, #19769579, #19821604, #19821719 are all replies on the same post.
I just read in the change log that you are no able to change the scale of the Susano'o stages 2/3/4?
Edited by joeythekid18, 07 November 2014 - 08:55 PM.
#209
Posted 07 November 2014 - 08:59 PM
#210
Posted 07 November 2014 - 09:08 PM
In response to post #19756759. #19758889, #19758969, #19768109, #19768849, #19769104, #19769579, #19821604, #19821719, #19852904, #19852994 are all replies on the same post.
We might have a release tomorrow after I do some more testing tonight.
You also get the bonus Acid Rinnegan as an optional installer option... option.
Edited by Omega1084, 07 November 2014 - 09:11 PM.



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