This is a mistake on my part. So, thank you for bringing it to my attention. I have been using the meshes and textures to replace the default Witch robes and didn't rename them to match the V2 mod. Sorry about that. If you want to use them with the mod you need to rename them to pf_rob_rbda_0d.dds and pf_rob_rbea_0d.dds. This will leave the other witch robes in the game the same and change the V2 robes in your inventory only. I will make a correction to the file. Thanks again.
Armory
Started by
Site Bot
, Mar 24 2010 11:54 PM
436 replies to this topic
#31
Posted 27 March 2010 - 08:24 AM
#32
Posted 27 March 2010 - 08:29 AM
Edited: I'm too slow in posting a response!
#33
Posted 27 March 2010 - 08:33 AM
ok I think I figured something out, I found the WitchRobe Revisited Download and it seems the Witch Robe Alt from here is the alt texture for that download and I needed the .msh and rest of those files to go with it because of its file name. So it actually replaces the original Robe of the Witch in the game and its not a alt texture for the added HF_Witch Robe_v2_White/Black that gets added from the standalone v2 here.
Sry I gotta type this all out so it helps me understand what the heck im doing lol.
So now my Question is this....I want to replace one or both of the added Robes from the standalone (HF_Witch Robe_v2_White/Black) I think I should be able to do so by renaming the textures and mesh, but I would need to know what you guys named those files for the added robes so that I can overwrite them like you did with the armors, I dont know how to find out the names because the Standalone was added by .dazip
So please let me know the names of those files so I can try this, that is if im correct in any of this lol. Thanks
Sry I gotta type this all out so it helps me understand what the heck im doing lol.
So now my Question is this....I want to replace one or both of the added Robes from the standalone (HF_Witch Robe_v2_White/Black) I think I should be able to do so by renaming the textures and mesh, but I would need to know what you guys named those files for the added robes so that I can overwrite them like you did with the armors, I dont know how to find out the names because the Standalone was added by .dazip
So please let me know the names of those files so I can try this, that is if im correct in any of this lol. Thanks
#34
Posted 27 March 2010 - 08:35 AM
Hehe, thanks Thor. Your reponse just made me aware that there is another problem with that texture. I never saw it ingame because I do have n,s,t files for it. I use them because I replace the default files but didn't think to include them in the file for the mod. Don't ask why ...I have no idea. I'll either fix it later today or take it out of the file until I do. Thanks again, Morphs, for spotting my mistake.
#35
Posted 27 March 2010 - 08:38 AM
lmao I guees we were all typing comment at same time, and sweet so I did kinda figure it out. Thanks Guys I will give this a try and see what happens. thank you
#36
Posted 27 March 2010 - 08:45 AM
oh btw Motseer I got your texture in the game by using the files from the other download and It seems to look fine from what I can tell and I plan on using it, so now im going to try and get it to replace the files you just told me about and see if that works.
#37
Posted 27 March 2010 - 09:37 AM
I couldnt get it to replace the added robes with those file names, so maybe there called something else or I did something wrong.
And does the added robes use a seperate mesh file or just the same as the other robes (hf_rob_enc_0.msh)... and if it does use a diff mesh. Whats the name of that mesh file also? Thanks
And does the added robes use a seperate mesh file or just the same as the other robes (hf_rob_enc_0.msh)... and if it does use a diff mesh. Whats the name of that mesh file also? Thanks
#38
Posted 27 March 2010 - 07:07 PM
Great Model!! AA++ Can someone point me in the right direction for a tutorial on making these and armor replacement for Massive armors? I have been working on a Gray Warden Armor Skin and I would much rather have these as replacements than stand alone. Thanx!
#39
Posted 27 March 2010 - 07:56 PM
I have given this file my endorsement.
Yeah, models just awesome, replacement version would be great, or small tutorial how to make one.
Thank you for your work
Yeah, models just awesome, replacement version would be great, or small tutorial how to make one.
Thank you for your work
#40
Posted 27 March 2010 - 09:34 PM
@ Seraphaenya
All the required tutorials are already out there.
I, and others, have already given links.
But, here's a quick start:
"small tutorial how to make one."
Open Dazip with 7zip
Extract to a folder.
Browse and open "tnt_armory_package.erf" with toolset.
Extract all files to a folder. (Now you have all mesh and texture files, etc).
Rename required meshes and textures to the massive armors you want to replace.
Scratch your head 3 times.
Move the files to your override.
Pray to the God (That's me). ;p
Drink some brandy.
Run the game.
And yes, anyone can use the meshes and textures for a mod, providing credit is given to all concerned parties.
==========================================================
@ Morphs,
If you follow the above, you will see all the filenames used.
==========================================================
The above procedure can also be used by people who can't install the Standalone mod; new game bug; etc.
Providing you have massive armor/s in your inventory, you can REPLACE it/them.
All the required tutorials are already out there.
I, and others, have already given links.
But, here's a quick start:
"small tutorial how to make one."
Open Dazip with 7zip
Extract to a folder.
Browse and open "tnt_armory_package.erf" with toolset.
Extract all files to a folder. (Now you have all mesh and texture files, etc).
Rename required meshes and textures to the massive armors you want to replace.
Scratch your head 3 times.
Move the files to your override.
Pray to the God (That's me). ;p
Drink some brandy.
Run the game.
And yes, anyone can use the meshes and textures for a mod, providing credit is given to all concerned parties.
==========================================================
@ Morphs,
If you follow the above, you will see all the filenames used.
==========================================================
The above procedure can also be used by people who can't install the Standalone mod; new game bug; etc.
Providing you have massive armor/s in your inventory, you can REPLACE it/them.



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