TerraEx,after downgrading my game to 1.0.2 everything works as it was intended to.I endorse this file,great work!
CharGenMorph Compiler
Started by
Site Bot
, Mar 30 2010 08:08 PM
465 replies to this topic
#51
Posted 18 May 2010 - 03:04 PM
#52
Posted 24 May 2010 - 02:53 PM
Great tool, huge time saver! Thanks for doing this and sharing.
Questions, if I remove a mod, or pieces of a mod (like a few hairstyles from a hairstyle mod), can I run the tool again and it will update the XML file (remove the entries of removed things)?
Questions, if I remove a mod, or pieces of a mod (like a few hairstyles from a hairstyle mod), can I run the tool again and it will update the XML file (remove the entries of removed things)?
#53
Posted 24 May 2010 - 05:23 PM
@LyudmilaKatzen
Glad you found it useful.
Currently the compiler is not smart enough to discover which mods/mod components have been removed. "Checking for bad references" is a planned feature for the next update though - I already have the code semi-working so it should be included in the next version. My other projects are a higher priority atm though so no ETA for v1.0.4 yet
Glad you found it useful.
Currently the compiler is not smart enough to discover which mods/mod components have been removed. "Checking for bad references" is a planned feature for the next update though - I already have the code semi-working so it should be included in the next version. My other projects are a higher priority atm though so no ETA for v1.0.4 yet
#54
Posted 26 May 2010 - 07:04 PM
@LyudmilaKatzen
Glad you found it useful.
Currently the compiler is not smart enough to discover which mods/mod components have been removed. "Checking for bad references" is a planned feature for the next update though - I already have the code semi-working so it should be included in the next version. My other projects are a higher priority atm though so no ETA for v1.0.4 yet
Thanks for the info!
#55
Posted 10 July 2010 - 04:22 AM
I have the thing moved to my desktop instead of the override. When I click it it says,
DA_CharGenMorphCompiler has stopped working
Windows is checking for a solution to this problem...
And then it goes away. Any help would be fantastic.
SpidaMayne
DA_CharGenMorphCompiler has stopped working
Windows is checking for a solution to this problem...
And then it goes away. Any help would be fantastic.
SpidaMayne
#56
Posted 10 July 2010 - 10:32 AM
@SpidaMayne
Hmm, are there any buttons available to click to get a more detailed error message? I can't discern what's wrong just from what you've told me.
(Send me the error message by PM if there is one as it'll likely be quite lengthy and I'd rather the comments section didn't get screwed up by it.)
Try running the program as an administrator or moving it to a subfolder of your desktop. Failing that, I'm putting the finishing touches to one final version of the program which I will release soon which should prevent this ffrom occuring in the future.
Hmm, are there any buttons available to click to get a more detailed error message? I can't discern what's wrong just from what you've told me.
(Send me the error message by PM if there is one as it'll likely be quite lengthy and I'd rather the comments section didn't get screwed up by it.)
Try running the program as an administrator or moving it to a subfolder of your desktop. Failing that, I'm putting the finishing touches to one final version of the program which I will release soon which should prevent this ffrom occuring in the future.
#57
Posted 10 July 2010 - 02:08 PM
I'll probaly wait until the new version comes out. Also, no matter what I press, (Run as adminastrator etc.) It pulls up the same message that I posted.
EDIT: I think I got it working. I'll post if I do.
EDIT:Alright, where do I find the DAOriginslauncher.exe thing?
SpidaMayne
EDIT: I think I got it working. I'll post if I do.
EDIT:Alright, where do I find the DAOriginslauncher.exe thing?
SpidaMayne
#58
Posted 10 July 2010 - 02:59 PM
DAOriginsLauncher is in the root of your Dragon Age installation folder, C:Program FilesDragon Age is the default I believe or wherever you installed the game. Just search My Computer for DAOriginsLauncher to find where it's located on your machine.
#59
Posted 10 July 2010 - 03:21 PM
I got all that down now, but when I go to the compiler part of it, do I click re scan for the chargenmorph files to come up because when I do, no files come up. Thanks a lot for helping me.
SpidaMayne
SpidaMayne
#60
Posted 10 July 2010 - 03:26 PM
Re-Scan for xml files simple makes the program look for xml files in the two paths you've specified - it happens automatically when the program starts and you only need to re-scan if you've changed of of those paths.
If nothing is showing up in the list then you either have no chargenmorphcfg.xml files in your override directories or one of your paths is incorrect.
If nothing is showing up in the list then you either have no chargenmorphcfg.xml files in your override directories or one of your paths is incorrect.



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