So I was able to find where the error occurs (thanks @JJ2189); altough the scan is running and doesn't abort, it returns wrong values in terms of the NPC counter. The value displayed is higher than the actual amount of enemies around; but when I spawn an enemie and kill them after that the value is first increased by one, than decreased by on, which shows that the scan is still running.
Now the question is: What's wrong with the NPC counter/scanner?
Also @Fallout2AM, could you explain what you meant with the following statement?
I just noticed you wrote "the scan is done in every frame". Are you using a spell / object script maybe? I'm not sure you can scan with depth 3 in a single frame concerning the different situations that can happen ingame, different modded installations etc. I find that riskful, I would use a quest with default delay.
BTW, I'm very thankful for your help so far. ![]()
Edited by Patzifist, 21 July 2014 - 08:02 PM.



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