Questions You Always Wanted To Ask...
#61
Posted 11 July 2006 - 01:26 AM
#62
Posted 12 July 2006 - 12:26 AM
How come when you're in sneak mode npcs don't get suspicious? I mean you go into someones house or a store and you start sneaking around and all the owner does is follow... I know if I was the owner and someone was sneaking around at my place I would call the cops. lol
Because, they think your trying to sneak away from them and it makes them so happy, it doesn't cross them that stealing is on your mind, or maybe murder. Ha ha ha! The dumbasses...
#63
Posted 20 July 2006 - 11:54 AM
#64
Posted 20 July 2006 - 01:30 PM
You'd actually be surprised at how much an increased disposition -- and thus, bribery -- can accomplish.
#65
Posted 20 July 2006 - 05:38 PM
You can. Once you get a guard's disposition high enough (through, say, bribery), his "goodbye" dialog will become "if you run into trouble, come find me." If you get a reasonably low bounty after that and yield to him, he'll take care of the fine and let you run off.
You'd actually be surprised at how much an increased disposition -- and thus, bribery -- can accomplish.
I did that before I gots me a plant
#66
Posted 20 July 2006 - 06:59 PM
#67
Posted 20 July 2006 - 09:00 PM
I always wondered, when u kill somebody and their bodies mysteriously disappear a week later. where does the bodies go.
Necromancers, or rats. Either one is a perfectly acceptable answer.
Better question is how there are a lot more bandits, marauders, conjurers, and necromancers than there are people in all the towns combined. That's without any of them respawning.
#68
Posted 20 July 2006 - 09:22 PM
I always wondered, when u kill somebody and their bodies mysteriously disappear a week later. where does the bodies go.
they get dragged somewhere probably
#69
Posted 20 July 2006 - 09:24 PM
Given the abhorrent lack of sanitation (or even simple toilets) the cities and towns most have a particularly special aroma that will linger in one's memory (and clothing ) forever. Given that little fact of life, it's no wonder that a great majority of Cyrodiil's population sought the unfettered bounds of the wilderness rather than fester in the reek of the urban areas....Better question is how there are a lot more bandits, marauders, conjurers, and necromancers than there are people in all the towns combined. That's without any of them respawning.
#70
Posted 21 July 2006 - 01:57 AM
1. Why do corpses randomly burn and then get snuffed out, and then are lit on fire again in a few days?
2. How does a tiny Bosmer in dirty leather armor with a rusty bow have more experience than the Kvatch guards? Altough it sure explains quite a bit...
3. Why can't you get Human Blood from a dead body? A few slashes doesn't completely drain a body of blood...
4. Why do people run into fires, traps, and other dangerous things? If your smart enough to bring an extra sword and two healing potions before entering a ruin, I think you'd be smart enough not to run onto a rising panel three seconds in!
5. What happened to the Daedric War Machine at Kvatch?
6. Why do caves filled with trolls and ogres sometimes have Children's Trousers in them?



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