Povuhulu:
Do you have to be such a spoilsport?
1. I already said I don't know if the permission was asked of the modders - but once again - THAT DOESN'T MEAN YOU CAN ASSUME IT WASN'T!
It just seems unlikely, since it is such a large number of modders.
2. This mod pack (for the graphics) is still in beta; and there is a reason why the mod pack for the gameplay hasn't been realeased yet. In fact, if you go to the site, KING_PIX says that he is about 60/70% (I don't remember exactly) done with the mod testing for that part. And before you ask, he isn't the only one testing his mod packs. Who are the other's? Well, sphynxette and jim_uk for example
. There is a reason why this mod pack is still considered to be in BETA!!!
3. I'm sure that your mod list is very nice; but we've been over this on the bottom of page 2
. As far as I can gather, it took jim_uk about one or two hours to get this working (don't mention MGE problems, these problems have already been mentioned in the italian forum, and I am sure it will be much easier in the final version). How long would it take to go through your list, and make sure everythings stable? Well, much longer, lol
.
Alright, I'll stop assuming things and we'll see how it turns out. I'd like to be proven wrong actually.
4. Not practical?!?!?!?
Ummmm... is it just my imagination, or did jim_uk and sphynxette get it working really easily (and it's not even out of BETA yet). I'm not sure, was that what you were trying to say?
It's the gameplay part that I'm more concerned about. I'm wondering how the makers of the compilation will deal with mods from the compilation that are updated after the compilation is posted.
Back to the mod!!!
There has to be a way to get the shader's working (I think) because the shaders were activated in the Morrowind Overhaul Video on youtube.
If you open MGEGui.exe, go to the tools tab, click 'shader editor' and then 'edit active chain' you can see the current active shaders and add new ones from the full list. Also for most shaders the options under 'shaders' on the misc tab of MGE need to be ticked, aside from Hook texture loads. The 'hardware shader' box on the render state tab needs to be checked too. Which version of MGE does it say it is by the way?