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I've found some ways to not to do Daedric Quests


CompanyOfGamers

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In response to #16837074.

 

I will give you my opinions, can someone try it for me?

 

Thanks.

 

- First, to not do Molag Bal's quests, kill the Vigilant of Stendarr before talking with him.

- Second, to not do Sanguine's quests, kill the Sam before talking with him in inn. If he is a killable person.

- Third, to not do Sheogorath's quests, kill Sheogorath in former Emperor's mind, If it is a killable person. Its artifact sucks.

- Fourth, to not do Namira's quests, kill Eola in the Hall of the Dead or, to make more money, help Eola for her first quest, after that get Brother Verulus to her second quest and kill all Cannibals in front of Namira's Altar and rescue Brother Verulus, he will give you 1000 golds. $$$ Cha-ching $$$

- Fifth, to not do Hircine's quests, kill Sinding from long distance(to not to talk with him) with a bow in his cell. Maybe you can get Hircine's Ring its corpse if you can reach him, but it is nearly impossible. Maybe you should start dialog and put "Tab" button and give him a last strike with you two-handed weapon after you make his health being decreased with your bow.

- Sixth, to not do Sithis' quests (in other words "Destroying the Dark Brotherhood") kill Astrid in Abandoned Shack. If you have Low Level character, I suggest you to earn Werewolf Transformation ability to kill her, it will be easier I think.

- Seventh, to not do Noctural's quests (in other words "Destroying the Thieves' Guild"), you must install a mod.

 

- Azura are Meridia are not wholly evil Daedra so I can work for them without hesitation. This leads to a little dirtier character. I want to The Black Star, because I love soul-hunting in the game, I dunno why but, it's kinda fun. Actually, you can do Mephala's quests too. She is evil but quests are not like Sanguine's. Sanguine's Artifact is very useful I think. Thieves' Guild would be fun too I think. I hate Noctural but, I have no problem with it. It doesn't want any soul, blood or human flesh I guess. To doing Clacus Vile's quests are not much dark too. Get dog to him, after that get the Axe to him, don't kill Barbas take Clacus Vile's helmet. Sheogorath's quests aren't dark so much, too. I can take his artifact even though it is useless thing. As a result I can take quests from Azura and Meridia without any hesitation and take quests from Mephala, Sanguine, Noctural, Sheogorath and Clacus Vile with some hesitation. Because, Azura and Meridia have good sides, but others don't. In addition you must do Barbas mission because, its not killable.

 

 

NOTES:

 

- I have already tried Fourth, Fifth and Sixth ones. First one probably work because, the Vigilant of Stendarr is a killable person.

 

- I think Sithis neither a Daedra nor an Aedra but, it looks like evil. I can count its quests as Deadratic too.

 

- Werewolf Transformation ability can be earned from the Companions' quests but; you should know, the Companions were bounded to a Daedra called Hircine, and it has betrayed them. Some members likes being Werewolf, someones hates being Werewolf. For someones, it's a gift, for others it's a curse. Werewolf-lovers loves Hircine but, others don't in my opinion. I think it's a gift if you use it to do good things not like a Vampire Lord. But, in Werewolf Transformation you must eat just human bodies to improve your perk in the beginning. I hate that, it isn't different from cannibalism. After that, you can hunt Foxes, Elks and other animals to eat and improve your bloodlust. It is normal but, eating human corpses maybe don't harmful at all, because you must even kill your enemies if you are normal human too. I can't allow this behavior if it is even for bandits' corpses.

Edited by CompanyOfGamers
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- Third, to not do Sheogorath's quests, kill Sheogorath in former Emperor's mind, If it is a killable person. Its artifact sucks.

Go ahead and try it. If you succeed in killing him, please inform us how you get out of Pelagius' mind without using the console.

 

 

 

- Second, to not do Sanguine's quests, kill the Sam before talking with him in inn. If he is a killable person.

He does not force greet, just ignore him. Much easier.

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Why not just install

http://www.nexusmods.com/skyrim/mods/26359/?

The Choice is Yours - Fewer Forced Quests - Improved Dialogue Options by kryptopyr

 

http://www.nexusmods.com/skyrim/mods/38151/?

Timing is Everything - Quest Delay and Timing Control by kryptopyr

 

http://www.nexusmods.com/skyrim/mods/26660/?

Quest Eraser -- Remove Quest Objectives from Your Journal by kryptopyr

 

And you can just avoid getting the quests all together?

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@deRusett

 

Thanks for your help, I will check these mods except "Quest Eraser".

 

@IsharaMeradin

 

Firstly, thanks for your help and suggestion. Let's start with your question. You did answer me why I do not reject Sam. If I reject Sam, this will be a Daedric Quest which is waiting to be done. In other words, I hate leave a Quest, I must see any quests in the game as gry which means quest is over as failed or accomplished. I want to achieve all quests in game except some of them like Daedric missions or Dark Brotherhood missions. Can you understand my goal more clearly now?

 

According to your answer, there aren't anyway to exit from the mind without doing quest. May I ask if you are pretty sure about this? Have it ever been tried? Would you mind if you make me more informed about this, please?

 

Thank you very much.

Edited by CompanyOfGamers
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Sam doesn't force greet you. The quest is not put into your log until you've spoken with him. Until then he is just some random NPC that showed up in one of the inns once you hit level 14. He can stay there forever without you ever talking to him and you'll never know about the Daedric quest unless you talk to him. So not talking is the easiest way of not getting the quest. If you already talked to him, save it for your next play through and ignore him there.

 

As far as Sheogorath, if you can kill him then you have broken your only way out. Once in, there is no way out unless he sends you back. To do what you want, you'd need to make a mod and change how the quest is built to allow it.

 

Have I tried it? No, and why would I or should I? I'm not in the habit of intentionally trying to break quests. I do that for the mods I make not for what is already in the game.

 

Am I pretty sure? I am fairly certain that Bethesda nor the USKP team would allow the NPC with the only way out to be killed by the player and thus leaving them stranded. So I am confident that he is at least essential if not protected and thus unable to be killed.

 

Check out those mods that deRusset posted. I'm sure they'd be helpful for your Daedric avoidance desires. Myself, I don't care what the quest is, I do it. The only ones I don't like to do are the Stormcloak side, the vampire side of DG and doing the Dark Brotherhood.

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Kinda missing Boethiah in that list. 2 ways to avoid her quest:

 

1: Do not read the book "Boethiah's Proving (which will start to appear once you reach level 30)

 

2: Do not go to the Sacellum of Boethiah after reaching level 30. (prior to reaching level 30, the location will be empty)

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