One workaround of the author was to modify sets to no longer require a helmet through the .gda files.
When I was looking around the game resources I found the sys_itemsets_h header file and I changed it from
oItems[3] = GetItemInEquipSlot(INVENTORY_SLOT_HEAD, oCreature);
to
if (IsObjectValid(GetItemInEquipSlot(INVENTORY_SLOT_CLOAK, oCreature)) == TRUE)
{
oItems[3] = GetItemInEquipSlot(INVENTORY_SLOT_CLOAK, oCreature);
} else
{
oItems[3] = GetItemInEquipSlot(INVENTORY_SLOT_HEAD, oCreature);
}this change works, but it only works if I recompile player_core.ncs and since this breaks a lot of other mods I wonder if there is a way around this.
I tried #include "sys_itemsets_h" it into my mod but that did not work. Any suggestions?



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