Fearsome Magicka
Started by
Site Bot
, Apr 07 2010 12:32 AM
613 replies to this topic
#11
Posted 07 April 2010 - 05:45 PM
this is awesome, I love all the spells and effects. The only thing I've noticed is some stretching with the cape that comes with the summonable armor spell. I downloaded that armor awhile ago and had the same problem. The creator made a fix for it so you may just want to link that mod if people have the same issue
#12
Posted 07 April 2010 - 08:43 PM
Been waiting a while for this. Thanks
#13
Posted 07 April 2010 - 08:59 PM
DAMN! can't wait to try this! its finally out! haha
#14
Posted 07 April 2010 - 10:58 PM
Thanks for the comment, DANTE20XX.
So far I have seen one SI creature casting magic missle. I will be on a look out for spell casting NPCs. Great idea and implementation.
So far I have seen one SI creature casting magic missle. I will be on a look out for spell casting NPCs. Great idea and implementation.
#15
Posted 07 April 2010 - 11:20 PM
This mod is simply the beginning of the new generation of Oblivion Magic Mods, the kind of work shown here (specially with Time Stop, my jaw literally dropped the first time I managed to cast it) is simply stunning. Brucevayne, not only you have won my vote for file of the month and endorsement, you have also won my eternal admiration.
I salute you!
PS: The Tenser's Armor works just fine for me, there is no stretching at all.
I salute you!
PS: The Tenser's Armor works just fine for me, there is no stretching at all.
#16
Posted 08 April 2010 - 12:16 AM
Will this work If I have Midas MAgic?
#17
Posted 08 April 2010 - 01:05 AM
No conflicts at all with Midas Magic or LAME. By the way... I seem to have a bug when the Time Stop's "Grey Area" effect remains even after it finishes... Other than that everything works as it should!
EDIT: I discovered that the "grey area remains after time stop is over" bug only happens in rare ocassions. What always happens, though, is that I am left unable to cast spells even after Time Stop ends... Saying I am unable to cast them due to the Time Stop still being present. Is it normal that I am unable to cast Magic Missiles during Time Stop, like how it was shown on the video, as well? Because I found out I cannot cast a SINGLE spell during Time Stop, which renders the spell useless unless you just want to get away.
Also, the only way to be able to cast spells after the Time Stop ends is to enable and then disable "tgm".
EDIT: I discovered that the "grey area remains after time stop is over" bug only happens in rare ocassions. What always happens, though, is that I am left unable to cast spells even after Time Stop ends... Saying I am unable to cast them due to the Time Stop still being present. Is it normal that I am unable to cast Magic Missiles during Time Stop, like how it was shown on the video, as well? Because I found out I cannot cast a SINGLE spell during Time Stop, which renders the spell useless unless you just want to get away.
Also, the only way to be able to cast spells after the Time Stop ends is to enable and then disable "tgm".
#18
Posted 08 April 2010 - 07:47 AM
Magirock: I was getting that bug as well during beta tests. It didn't come up very often, but just like your situation, it would stay there after time stop ended.
As for not being able to cast ANYTHING during TS: It must be a mod conflict.
As for not being able to cast ANYTHING during TS: It must be a mod conflict.
#19
Posted 08 April 2010 - 08:15 AM
I think we have a new Midas Magic contender in the works
Strictly speaking some of these ideas have apeared in MM but not in this form so I must commend you
Simply through the trailer, you earnt my vote.
Strictly speaking some of these ideas have apeared in MM but not in this form so I must commend you
Simply through the trailer, you earnt my vote.
#20
Posted 08 April 2010 - 08:46 AM
@Magirock: As for the 'grey shader bug': I'll provide a solution within a day.
The other issue might be related to a mod confilct, just as Dante20XX mentioned. Do you use Willfull Resistance by any chance? Also: are you sure you use the latest OBSE v0018 beta 6? Other important thing is to make sure that FM is loaded as last... Could you please PM me your load order?
BTW, does anyone else have this problem?
cheers,
brucevayne
The other issue might be related to a mod confilct, just as Dante20XX mentioned. Do you use Willfull Resistance by any chance? Also: are you sure you use the latest OBSE v0018 beta 6? Other important thing is to make sure that FM is loaded as last... Could you please PM me your load order?
BTW, does anyone else have this problem?
cheers,
brucevayne



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