Spawn any object in game
#21
Posted 06 August 2010 - 07:09 PM
#22
Posted 06 August 2010 - 08:00 PM
I believe that's what I just said above, yes.Are you saying containers already are replacable?
To repeat: In the latest test version, there should be one of every container type in the appropriate size category in Spawn Mode.
Additionally, you should have been able to move existing containers around for quite some time (
http://www.youtube.com/watch?v=COF1zv3Usqo#t=3m12s
To answer your next question, you add (or remove) object to your Favorites from the Action Menu. Here are the default controls:

Note that the Action Menu is also available while in Spawn Mode. This means that if you're browsing through the hundreds of items in the "Objects by Size" categories, as you find things you'd like to use later you can add it to your Favorites right there. That way you don't have to go back through those huge lists each time to find it again.
By the way, the reason I never made a separate "Containers" category was because I originally wanted to group items more by what they're supposed to represent, and not by the function the game happens to give them. Meaning I'd prefer to have a categories like "Home Appliances" that includes Refrigerators, Ovens, Toasters, Televisions, etc. (some of which happen to be containers in the game), rather than a "Container" category which would include Refrigerators, Ovens, Ammo Boxes, Lockers, certain Desks, Toolboxes, Ant Refuse Piles, Mirelurk Egg Clutches, etc., where many items have no similarity other than that the game happens to use them as containers.
Please - agree, disagree, make suggestions, something. I'm personally not very satisfied with the current organization of items in Spawn Mode, but it's a big and complicated task. I've been hoping for some more feedback on the subject, but there has been almost none. I suppose I could take that to mean it's perfect, like LHammonds said above:
...but I don't really want to leave it at that.Come up with your own version of some basic lists and get feedback on how to better organize the "stuff"...if there is little to no feedback, then that means you're done.
#23
Posted 14 August 2010 - 09:26 PM
EDIT:
I threw together a few demo shots I made with my working version:
http://www.fallout3n...ge.php?id=15260
http://www.fallout3n...ge.php?id=15261
http://www.fallout3n...ge.php?id=15262
http://www.fallout3n...ge.php?id=15263
http://www.fallout3n...ge.php?id=15264
http://www.fallout3n...ge.php?id=15265
I spawned a few things from the "extremely large objects" list, including the Washington monument and Vault-Tec headquarters. Very little thought was put into these pics, although I do like my mushroom garden
That mushroom garden is great. Now you just need to throw in a damaged gnome, maybe scale him down a bit, and you're set.
Oh, and as far as grouping items by what they represent vs. function, I think some overlap would be acceptable and in fact ideal. Sure, the oven SHOULD be in with the kitchen appliances & accoutrements, but I think it should ALSO be in with the containers in a separate section. That gives the best functionality to the user, who's searching for what they need at the moment, whether that's straight eye candy or something more.
I don't think the overlap will be too much of a problem either. It should really only exist for objects you can interact with like containers, or maybe things like flaming barrels. Items that have dual functions, as both decor, and storage or lighting, for example. While some ovens and fridges are containers, others are not. The most attractive, shiniest, newest-looking fridge in the game isn't even useable as a container.
#24
Posted 15 August 2010 - 05:58 AM
#25
Posted 15 August 2010 - 07:31 AM
Let me loose in GECK and I'll help you out, if you want it.
I'm also starting to hunger for more. Is this a bad sign? I know there are objects in the game that you don't have even in those huge size categories, or the organized ones, yet. For example (and not necessarily because I want them but because I noticed their absence) you only have one utensil/tool, forceps maybe, in the small category, when there are a sh*tload more in the game like spoons, forks, sporks & spatulas. Now those may be in the Clutter Box (I think they are but I've only visited it once or twice so far) but you get my point.
On a side note: I failed to find an office desk that functions as a container in the size categories. Isn't this a little strange? I'm constantly looting those things for mucho deniro/caps & ammo.
I hope all the objects in the game in its' entirety wind up in here, except for maybe the unique or quest reward items? Bah, we're all big girls & boys here, right?. And the mod can be used to cheat enough as it is. It's about having options and expanding your ability to have fun/enjoy the game. Let each person weigh for themselves how serious they are about 'cheating' in single player, and decide how far they will go. Nothing you can't get from the console, anyway. You can always say they're 'just for display purposes', right?
#26
Posted 22 August 2013 - 02:43 PM
Well, the normal Feng Shui seems to be working fine and I am having loads of fun placing weapons and ammo on shelves to make a neat looking home.. However, with the new WIP version, there is something wrong, or at least it looks like it. Whenever I enter spawn mode, nothing works. I can press E to go from tables+charis to chairs, then some other category, and I can't even place teh chair it gives me. The whole spawn menu on the numpad doesn't work for me, and I've done the reset/remap of the buttons, deinstalled and reinstalled the mod, etc.
Any thoughts on this, as I would like to move certain pre-placed objects and add some shelves and containers of my own.
Thanks ^^
#27
Posted 22 August 2013 - 08:39 PM
Dude, you're like 3 years too late with that ^^^ post!



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