@ monkeysnest
Of course: adrian_garoiu@yahoo.com
I think I almost figured out how to do, but THANK YOU for your help, one of us or together we must succed !
Mord Sith Armour
Started by
Site Bot
, Apr 11 2010 04:58 PM
542 replies to this topic
#61
Posted 13 April 2010 - 03:00 PM
#62
Posted 13 April 2010 - 03:16 PM
did it. was pretty easy. will email you the files i used.
++ Angel
++ Angel
#63
Posted 13 April 2010 - 04:18 PM
@ monkeysnest
Thank you
I sent you an email
Thank you
I sent you an email
#64
Posted 13 April 2010 - 04:37 PM
i sent you an image that should help.
Try losing the "DAG" from all file names. keep them the same as the standard (i.e. hf_arm_lgtX_0*) where you just change the X to a single letter, different for each armor type.
keep that name consistent in mao, mmh, msh, and phy files.
change the GDA as the image I sent.
peace
++ Angel
Try losing the "DAG" from all file names. keep them the same as the standard (i.e. hf_arm_lgtX_0*) where you just change the X to a single letter, different for each armor type.
keep that name consistent in mao, mmh, msh, and phy files.
change the GDA as the image I sent.
peace
++ Angel
#65
Posted 13 April 2010 - 04:56 PM
@ monkeysnest
If I change the b from hf_arm_lgtb_0.mmh the game will not load any custom armour.
The GDA must have the same entries like the mao name.
The mao give direction for textures, doesn't matter the textures name.
I noticed that Krayzie from http://social.biowar...1689/blog/1120/ has changed the name from hm_rob_tmpa_0.mmh to hm_blk_tmpa_0.mmh,
that means that tmp and a must remain,
in my case should be hf_xxx_lgtb_0 from hf_arm_lgtb_0.
I already tried this but no result. I don't know how it work for you with hf_arm_lgtm_0.
If I change the b from hf_arm_lgtb_0.mmh the game will not load any custom armour.
The GDA must have the same entries like the mao name.
The mao give direction for textures, doesn't matter the textures name.
I noticed that Krayzie from http://social.biowar...1689/blog/1120/ has changed the name from hm_rob_tmpa_0.mmh to hm_blk_tmpa_0.mmh,
that means that tmp and a must remain,
in my case should be hf_xxx_lgtb_0 from hf_arm_lgtb_0.
I already tried this but no result. I don't know how it work for you with hf_arm_lgtm_0.
#66
Posted 13 April 2010 - 10:28 PM
it's just that you are not consistent. the file names must match between the mao, the gda, and the other three.
look at my files and duplicate what i did. it'll work.
++ Angel
look at my files and duplicate what i did. it'll work.
++ Angel
#67
Posted 13 April 2010 - 11:52 PM
Love it! TY
As someone else said, it looks great on Leliana.
As someone else said, it looks great on Leliana.
#68
Posted 14 April 2010 - 12:29 AM
Awesome mod adriangi. It fricking rocks. If someone could make the "gile" the weapon she uses in Legend of the seeker with the same sound in the series that would fricking ROCK even more. And it can be unequiped to her left and right tigh like in the series!
#69
Posted 14 April 2010 - 04:14 AM
thanks zchen for the post with the link I am going to study that mofo until I can get it to work. I'm no modder and only a noob like I said. But I am a stubborn mofo. Thanks again Zchen for the link.
@Adriangi
This should help you in making a the armor a package rather than replace every light armor
http://social.biowar.../5339/blog/576/
http://dragonagemodd...player-an-item/
@Adriangi
This should help you in making a the armor a package rather than replace every light armor
http://social.biowar.../5339/blog/576/
http://dragonagemodd...player-an-item/
#70
Posted 14 April 2010 - 04:23 AM
@adriangi
i had similiar issue as you, until i noticed that all guides are missing one thing ... maybe it was only my case, but check in all your files .mmh .phy .gda if all the naming has _0 at end or whatever last number/leter you chosed "hf_xxx_lgtb_0"
At some point the guides are cuting that and some of strings dont have them, and that might be the case of your issues.
Seccondly the edited GDA files have only 7 rows for gloves and boots, you will need to add 8th column to them just like for torso.
In my case i had to do it, and it worked out and i had the same isssue as you
Oh and one more thing. Its important that you change the name in your .msh when opened in toolset to the exact same name of your .msh file in override or it will still overwrite all default armors.
Good Luck
i had similiar issue as you, until i noticed that all guides are missing one thing ... maybe it was only my case, but check in all your files .mmh .phy .gda if all the naming has _0 at end or whatever last number/leter you chosed "hf_xxx_lgtb_0"
At some point the guides are cuting that and some of strings dont have them, and that might be the case of your issues.
Seccondly the edited GDA files have only 7 rows for gloves and boots, you will need to add 8th column to them just like for torso.
In my case i had to do it, and it worked out and i had the same isssue as you
Oh and one more thing. Its important that you change the name in your .msh when opened in toolset to the exact same name of your .msh file in override or it will still overwrite all default armors.
Good Luck



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