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3DS MAX to Skyrim: Can't get textures working


brezelgesicht

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Hi!

I tried to export a 3D model from 3DS MAX. It worked fine, but the texture does not appear neither in the Nifskope nor in the CreationKit or in the game.

First, I made the 3D model in Autodesk Maya and textured it with a DDS texture. The texture was exported from Photoshop with the "DXT1 No Transparency"-setting.

I imported the model into 3DS MAX and exported it with the NIF-Plugin for MAX 2013 from the TES Renewal Project-site with the "Skyrim"-Setting.

I checked the texture paths in the NIF file with Nifskope and could not see any mistake here, there were two paths in BSShaderTexture, the first one "textures\modname\texture.dds" and the second one "textures\modname\texture_n.dds". I already copied the two files into the texture directory and set the texture path in the Nifskope properly (I could open existing models from the meshes directory and see the textures in the Nifskope).

I thought, there may be an issue with the UV mapping of the NIF file, so I exported the texture template in Nifskope, but everything seemed right with the exported TGA file, it was exactly the same shape as I created in Maya before.

 

Why can't I see the textures?

...and sorry for my bad English, I'm from Germany xD

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There are some errors/warnings about missing mipmaps and environment maps, but they are caused by Skyrim.esm:

MASTERFILE: ===========================================================
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\cubemaps\Bronze_e.dds
TEXTURES: Texture Set missing texture textures\cubemaps\Bronze_e.dds.
TEXTURES: BASE meshes\Furniture\Dwemer\DweFurnitureBedSingle01.nif : DweFurnitureBedSingle01:7 is missing an environment map
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\cubemaps\ShinyGlass_e.dds
TEXTURES: Texture Set missing texture textures\cubemaps\ShinyGlass_e.dds.
TEXTURES: BASE meshes\Furniture\EnchantingWorkStation.nif : OrbOuterGlass01:3 is missing an environment map
Assert

File: C:\_Skyrim\Code\TESV\BSShader\Shaders\BSLightingShaderProperty.cpp

Line: 806
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\cubemaps\Bronze_e.dds
TEXTURES: Texture Set missing texture textures\cubemaps\Bronze_e.dds.
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\cubemaps\Bronze_e.dds
TEXTURES: Texture Set missing texture textures\cubemaps\Bronze_e.dds.
TEXTURES: BASE meshes\Dungeons\Ship\Katariah\ShipKatariahThrone01.nif : ShipKatariahThrone01:18 is missing an environment map
TEXTURES: BASE meshes\Dungeons\Ship\Katariah\ShipKatariahThrone01.nif : ShipKatariahThrone01:33 is missing an environment map
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\cubemaps\Bronze_e.dds
TEXTURES: Texture Set missing texture textures\cubemaps\Bronze_e.dds.
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\cubemaps\Bronze_e.dds
TEXTURES: Texture Set missing texture textures\cubemaps\Bronze_e.dds.
TEXTURES: BASE meshes\Furniture\Dwemer\DweFurnitureHighChair02.nif : DweFurnitureHighChair02:0 is missing an environment map
TEXTURES: BASE meshes\Furniture\Dwemer\DweFurnitureHighChair02.nif : DweFurnitureHighChair02:6 is missing an environment map
DEFAULT: TEXTURES: texture does not contain mipmaps & will not be used : textures\cubemaps\Bronze_e.dds
TEXTURES: Texture Set missing texture textures\cubemaps\Bronze_e.dds.
TEXTURES: BASE meshes\Dungeons\Dwemer\Pipes\SpiderExit\DwePipeCapSpiderEx01.nif : Lid01:8 is missing an environment map
MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoring
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015E1D)
Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C) 

See Warnings file for more information.
MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'WRShackDoorMinUse01' (000FE471)
Ref: '' (0006767F)
Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C) 

See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (0001779F)
Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C) 

See Warnings file for more information.
MASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ShipTrapdoor01MinUseHidden' (00061435)
Ref: '' (00099315)
Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C) 

See Warnings file for more information.
MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'dunda14PortalDoor01' (0003DC41)
Ref: '' (0003DC3F)
Cell: 'DA14Interior' (0003D62B)

See Warnings file for more information.
MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'AutoLoadDoor01' (00031897)
Ref: '' (00015D12)
Cell: 'WolfskullCave01' (000151F6)

See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ImpDoorSingleLoad01' (0004203A)
Ref: 'HelgenKeep01btoExteriorREF' (000909D2)
Cell: 'HelgenKeep01' (0005DE24)

See Warnings file for more information.
MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.
MASTERFILE: Errors were encountered during InitItem for reference:

Base: 'ImpDoorDoubleLoad01' (000439C4)
Ref: 'HelgenKeeptoExterior01REF' (0005DF95)
Cell: 'HelgenKeep01' (0005DE24)

See Warnings file for more information.

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Kia ora

 

Might be an old post and to late,

 

You need to delete the BShaders using nifskope (CTRL Delete Branch) and Copy (CTRL Branch)

the BShader for a current working Skyrim NIF, then reslect you texture for your texture path. Skyrim

does not like the BShaders from 3D Max

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  • 3 weeks later...

Ok, if I delete the old BShaders and copy+paste a working BShaders from another mod, my nif model has a texture assigned properly, I can see the texture in Nifskope (the one of the model I copied the Shaders from). But when I change the texture path into the one of my textures, it does not work, I can't see any texture.

Why does my texture file not work? I tried every format, DXT1, DXT3 and DXT5. I can view the DDS file in a DDS viewer like FCheck, so the file seems to be OK...?

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I think i have a very similar issue, i have a custom shield that i built and textured ages ago, i had the textures working fine but i decided to change them recently, i have deleted all the old textures and put new ones on using nifscope but in game and in the creation kit, the shield still uses the old texture. I dont get it! the old textures dont even exist anymore but the CK and in game they are still there. any ideas?

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