chasemm18 Posted August 1, 2014 Share Posted August 1, 2014 Hey So I finally got somuchmorpher working to rig my skeletons to the custom meshes ive made, however I dont like the way the mesh looks afterwards, it does something to polygons and they get very "angular" and it makes the smooth surfaces of the mesh look crappy once its back in the game. Anyone know a way that I can smooth that out in 3ds max? or blender ? ( i have both) OR Does anyone have another method for rigging a skeleton to a custom mesh? i've seen that the tutuorial for the morpher is over 2 years old now, but I havent seen any other methods out there that are as streamlined. would love to hear from some modders on what they recommend. Much appreciated! Link to comment Share on other sites More sharing options...
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