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Cannot Mine In First Person


Fallerent

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A very aggravating glitch I am clueless of the cause to- When I activate ore to mine it in first person I cannot successfully do so. The animation plays, but there is no impact sound and I receive no ore. I have to enter third person or hit the ore vein with a pick axe equipped in order to mine, neither of which I find acceptable. This is likely due to mods, i have many installed and this glitch has not always occurred. Below is a copy of my load order- any insights, fixes, or known conflicts in my mods are appreciated. I have heard of other Dragonborn users experiencing similar glitches, however they report only errors on Solstheim whereas I have issues with all ore veins in the game.

 

Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Falskaar.esm
SkyUI.esp
Hothtrooper44_ArmorCompilation.esp
Hothtrooper44_Armor_Ecksstra.esp
IMAGINATOR - Visual Control for Skyrim.esp
IMAGINATOR - MCMenu.esp
Dark Dungeons for ENB.esp
Better Dynamic Snow.esp
Radiant and Unique Potions Poisons and Booze.esp
Shadows - Skyrim.esp
Shadows - Dawnguard.esp
Shadows - Weather Tweaks.esp
Skyrim Project Optimization - Full Version.esm
Atlas Legendary.esp
Book Covers Skyrim.esp
Enchantments Upgraded.esp
Immersive Sounds - Compendium.esp
Immersive Weapons.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
DeadlyCombat.esp
LessIntrusiveHUD.esp
Populated Cities Towns Villages.esp
Populated Dungeons Caves Ruins for USKP.esp
Populated Forts Towers Places.esp
Populated Lands Roads Paths.esp
Populated Skyrim Prisons Cells.esp
bettercitiesdocksolitude.esp
betterdawnstar.esp
bettermarkarthexterieur.esp
bettermorthal.esp
betterravenrock.esp
betterwinterhold.esp
Markarth_plus.esp
RiverwoodEnhancedPlugin.esp
TAVERiften.esp
TAVESolitude.esp
TAVEWindhelm.esp
TownsAndCitiesEnhanced.esp
WhiterunInEnhanced.esp
ISCompendium Enhanced Blood Patch.esp
D'yavic Lineage.esp- My own race mod, it cannot be this unless there is something about races I am painfully unaware of.
Nightingale Extrication.esp- My own mod as well, simply disenchanting all Nightingale armor.
Chesko_WearableLantern.esp
Height Adjusted Races with True Giants - Smaller Giant Edition.esp
ImportantInformationOverhaul.esp
Killable Children.esp
The Dance of Death - Ultimate Edition.esp
Real Clouds.esp
Immersive Travel All DLC_Falskaar.esp
Fantasy Soundtrack Project.esp
FSP - Dawnguard Edition.esp
FSP - Unique Towns & Locations.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD-Increase Fall Damage.esp
dD-No Spinning Death Animation.esp
BooksBooksBooks.esp
UnreadBooksGlow.esp
Note that I am also using Stakado's Cinemascope ENB, albeit I encountered this glitch with and without it.
Edited by Fallerent
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Trying it without my custom race is good thinking and something I did not consider, however I just tried it as a Nord and received the same glitch. I should also note that I am using the Skyrim - Enhanced Camera mod "http://www.nexusmods.com/skyrim/mods/55738/?" which would seem a likely offender, but I receive the glitch without this mod as well. I forgot to include it in my original list because it is an SKSE plugin, not an esp. I don't believe this is anything significant, but after I enter the mining animation (with no sound or successful ore retrieval) I can press a movement key to exit and my character will achieve one successful hit with the pickaxe (one hit with sound) immediately before the animation stops. Without deliberate exiting, I continue the animation with no effect or sound perpetually.

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My thoughts are that there may possibly be something causing Skyrim to treat me like an NPC when I mine. The NPC's behave exactly as I am when mining, although I realize that their strikes have sound. Because of the fact that this glitch is not listed anywhere else that I can find, I also assume it is likely a conflict between multiple mods rather than an issue with one individual mod.

I am using deadly combat, which decreases weapon swing reach. I would not think that I would need to actually hit the ore with my weapon, however, if I do, this may explain why I am having problems. The lack of sound when the animation plays also makes me think that my pickaxe needs to impact the ore and it is not doing so.

Perhaps this is a combination of deadly combat and another mod, any further insight would be helpful!

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