You can reset the camera in two ways:
- press "G" > preset 1 > press "G" > preset 2 > press "G" > preset 3 > press "G" > preset 4 > press "G" > normal state (default).
- press "H" > custom view > press "G" > normal state (default).
External Camera
Started by
Site Bot
, Aug 13 2014 03:47 PM
64 replies to this topic
#31
Posted 15 August 2014 - 03:07 PM
#32
Posted 15 August 2014 - 05:21 PM
Can I ask for more custom presets (you can use repeatable quest stages to achieve unlimited presets in the ini) and make the default presets customizable as well?
#33
Posted 16 August 2014 - 09:11 AM
Yes! That's a good idea.
#34
Posted 16 August 2014 - 09:12 AM
WIP: Building a more customizable version.
EDIT: version 1.2 published.
EDIT: version 1.2 published.
Edited by Alenet, 21 August 2014 - 09:51 PM.
#35
Posted 18 August 2014 - 02:14 AM
Hello Alenet. Wich UI mod are you using? seems cool on the pics. And one tip: are you using Anisotropic Filter? enable it on Nvidia Control Panel / Catalyst Control Center, i see your textures are a bit blurred further in the ground.
#36
Posted 18 August 2014 - 10:29 AM
A my personalization of the HUD Status Bar.
I don't use the AF, it drains FPS when I enabled the 3D visualization (I have a Zalman 3D monitor) but thank you for the tip
I don't use the AF, it drains FPS when I enabled the 3D visualization (I have a Zalman 3D monitor) but thank you for the tip
#37
Posted 19 August 2014 - 07:21 PM
Makes sense to me! Thanks for the help. This is definately going in my Load Order!
#38
Posted 19 August 2014 - 07:21 PM
#39
Posted 21 August 2014 - 10:17 PM
scn scndsightspellscript
float iRVz ;faceing angle of victim (target)
float iRPz ;faceing angle of player
float iRdif ;used to rotate camera to facing of victim
float iOdif ;used to offset camera to stay infront of victim face
float iOy ; y coord for offset
float iOx ; x coord for offset
ref vict ; victim (target) reference
Begin ScriptEffectStart
set vict to GetSelf
if vict == 0
Dispel scndsightspell
return
endif
if vict.IsActor == 0
Dispel scndsightspell
return
endif
end
Begin ScriptEffectUpdate
if vict.GetDistance Player > 5000
;cancel it all
CameraReset
Message "Your vision snaps to normal"
Dispel scndsightspell
return
else
set iRVz to vict.GetAngle z
set iRPz to player.GetAngle z
;adjust rotation for actor facing
set iRdif to iRPz - iRVz
CameraRotate 0 0 iRdif
;adjust offset to infront of actor face
set iOdif to iRVz - iRPz
if iOdif < 0
set iOdif to 360.00 + iOdif
endif
;printC "dif %.4f" iOdif
if iOdif == 0 || iOdif == 360
set iOy to 15
set iOx to 0
elseif iOdif == 90
set iOy to 0
set iOx to 15
elseif iOdif == 180
set iOy to -15
set iOx to 0
elseif iOdif == 270
set iOy to 0
set iOx to -15
elseif iOdif < 90
set iOy to ( dcos iOdif ) * 15.00
set iOx to ( dsin iOdif ) * 15.00
elseif iOdif < 180
set iOdif to iOdif - 90.00
set iOy to ( dsin iOdif ) * 15.00
set iOx to ( dcos iOdif ) * 15.00
set iOy to iOy - ( iOy * 2.00 )
elseif iOdif < 270
set iOdif to iOdif - 180.00
set iOy to ( dcos iOdif ) * 15.00
set iOx to ( dsin iOdif ) * 15.00
set iOy to iOy - ( iOy * 2.00 )
set iOx to iOx - ( iOx * 2.00 )
else
set iOdif to iOdif - 270.00
set iOy to ( dsin iOdif ) * 15.00
set iOx to ( dcos iOdif ) * 15.00
set iOx to iOx - ( iOx * 2.00 )
endif
CameraMove iOx iOy 0 vict
endif
end
Begin ScriptEffectFinish
CameraReset
Message "Your vision returns to normal"
end
mem4ob4 from LL forum wrote this script. This is "see through another actors eye" spell.
Can you please Alenet add it to the next release of External Camera?
#40
Posted 22 August 2014 - 08:01 AM
Wow!! Ahah! A good work! Yes i can implement some "special spells" like this for particular views.
That's a good idea. I will see to add something in the next release.
That's a good idea. I will see to add something in the next release.



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