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#51
Alenet

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In response to post #17520459. #17521339, #17657624, #17783804, #18203459, #18203779, #18214599 are all replies on the same post.

Yes. The ini is dynamic. If you remove views they aren't loaded. If you add new views, they are added. Anyway you can activate a specific view with the H key (the last view written in your ini file). See the instructions in the ini file.

Edited by Alenet, 08 September 2014 - 07:26 PM.


#52
larose

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In response to post #18206464. #18207099 is also a reply to the same post.

Still nothing, not even console commands are recognized. I have a number of MODs activated that I enjoy, will too many cause the camera to not work?

#53
Alenet

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In response to post #18206464. #18207099, #18397809 are all replies on the same post.

Console commands??! Are you speaking about the cameracommands? But have you installed cameracommands correctly? Cameracommands requires the obse. Have you got it?

#54
larose

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In response to post #18206464. #18207099, #18397809, #18424454 are all replies on the same post.

Yes, I was talking about camera commands and I installed them the way it was explained on the page. I have a working OBSE now and the camera is working, now I can play with it to see what it does. Thanks for the assistance.

#55
BouffonImplacable

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Thanks for the mod, it's great! I was just wondering if this would totally overwrite the vanilla camera angle.

#56
BlueChel5

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From what I've read on this mod is basically awesome and what I need, but only if it has one thing that I am looking for.

Many mods changes the 3rd person camera to a different angle, allowing you to actually use archery in that camera mode. However, those mods doesn't necessarily fix the crosshair, as the crosshair becomes inaccurate, changes to a different crosshair, etc.

I wanted to know that in any camera position of the 3rd person camera this mod allows, will your crosshair still be accurate?

#57
Alenet

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In response to post #18715979.

There aren't plugins that change the camera angle at the code level like this (it use the cameracommands plugin). Only mods that adjust the camera in a "non native way". An OBSE plugin is a native developed code that changes the code execution in the oblivion executable, it is not a mod created by the construction set.
So, yes. The crosshair is correct and accurate.

Edited by Alenet, 26 September 2014 - 08:02 PM.


#58
BlueChel5

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In response to post #18715979. #18727384 is also a reply to the same post.

Well, I just tested it this, and it appears that the crosshair is actually not accurate. Wherever the crosshair points, the arrow doesn't go to that specific point, it shoots off to the right or left depending on the camera position.

I guess archery wasn't meant to be tried in third person as it seems it is impossible to move the crosshair whilst still attaining accuracy.

Nevertheless, this is still a great mod.

#59
mashpotatokiller

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Much better then U3P.Thx...Endorsed!!


#60
forli

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In response to post #18715979. #18727384, #18733264 are all replies on the same post.

You can't change that!
If you do, and you rotate the camera by 180 degrees to face your character you could cast spells and shoot arrows behind you!




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