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Need help with a scene.


Kurzusseus

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I'm about ready to pull my hair out, I've been working for a long time on a mod

and got to a scene where i want Delphine to enter the room and speak with you

when positioned looking at you.

 

I have a quest, complete with scripts. I have alias's

and I know the quest functions correctly, but the Scene will not.

 

The plan is for Delphine to enter the room, while your injured on

the floor. She walks in front of you, and speaks with you

before you get up and fast travel with her basically too heal.

 

However, the scene wont activate.

I have her listed in the scene,

I have her package to move and talk

I have her own unique voice type

(but unvoiced right now its just empty mic static.)

And the script to begin the scene once the quest reaches

stage 10. (this quest connects with another quest to begin it.)

 

Anyway, I know the quest isn't having a problem is alias's

because I put up test objectives to see if the stage was being

reached. It is, the only thing failing to work is the scene.

 

Please. someone help!

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I'm about ready to pull my hair out, I've been working for a long time on a mod

and got to a scene where i want Delphine to enter the room and speak with you

when positioned looking at you.

 

I have a quest, complete with scripts. I have alias's

and I know the quest functions correctly, but the Scene will not.

 

The plan is for Delphine to enter the room, while your injured on

the floor. She walks in front of you, and speaks with you

before you get up and fast travel with her basically too heal.

 

However, the scene wont activate.

I have her listed in the scene,

I have her package to move and talk

I have her own unique voice type

(but unvoiced right now its just empty mic static.)

And the script to begin the scene once the quest reaches

stage 10. (this quest connects with another quest to begin it.)

 

Anyway, I know the quest isn't having a problem is alias's

because I put up test objectives to see if the stage was being

reached. It is, the only thing failing to work is the scene.

 

Please. someone help!

Is it a start-game enabled quest, and if so, is your SEQ generated?

 

That's pretty much my only advice. I've had a lot of issues with scenes in the past too.

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Thank god, someone who has at least tampered with scenes as well, lol

 

too answer your question, it is not Start enabled. I have it set to run once

by default, there is a box trigger you enter, before the player falls down after

being shot with a poisonous arrow like in the thieves guild quest-line.

 

Delphine then comes shortly there after, Currently for testing purposes I have

her waiting in the room with no Ai-Packages. The stage 10 has these following scripts

 

Delpinescene01.start()
SetObjectiveDisplayed(10)
(Objective: This stage is current, to confirm it has been reached.)
Edited by Kurzusseus
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Thank god, someone who has at least tampered with scenes as well, lol

 

too answer your question, it is not Start enabled. I have it set to run once

by default, there is a box trigger you enter, before the player falls down after

being shot with a poisonous arrow like in the thieves guild quest-line.

 

Delphine then comes shortly there after, Currently for testing purposes I have

her waiting in the room with no Ai-Packages. The stage 10 has these following scripts

 

Delpinescene01.start()
SetObjectiveDisplayed(10)
(Objective: This stage is current, to confirm it has been reached.)

 

Is Delphine actually talking to the player, or just standing there talking to space, but in front of the player? To clarify, does she enter the dialogue menu with the player - or rather, is she supposed to?

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Well currently I'm trying to get past the Walk in scene. Her scene is laid out like this.

 

Phase 1 phase 2

Delphine speaks.

 

Delphine travel toXmarker

 

She isn't set to speak directly to the player with optional dialogues.

No force greet, its just the general idle conversation you can

expect. But I can't get too the dialogue part because first she has to walk

to the Xmarker I placed for her.

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Well currently I'm trying to get past the Walk in scene. Her scene is laid out like this.

 

Phase 1 phase 2

Delphine speaks.

 

Delphine travel toXmarker

 

She isn't set to speak directly to the player with optional dialogues.

No force greet, its just the general idle conversation you can

expect. But I can't get too the dialogue part because first she has to walk

to the Xmarker I placed for her.

Last time I tried to do a scene, I got stuck in the same place. Everything seemed to be set up correctly, but nothing was happening. I'm afraid this is as far as I can help, because my expertise in scenes is very, very lacking.

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Your problem could be due to the fact that she already has an alias in use by the game. Unless her original quest alias to set to allow reuse, this may be the conflict.

Possible solution; why not create a duplicate of her and create your own id and alias, enable her via an xmarker AND disable when done?

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That is exactly what I assumed would happen if I had used the original Delphine. So i duplicated her, got rid of her scripts

and ai packages, and named her "WARSQ101Delphine" Currently she also has a different voice type

since the game had a problem registering new dialogues to the uniquevoiceDelphine file.

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Ok well this isn't a problem yet but...you also have a walking issue, you need to duplicate the walk to x-marker for all the phases of your scene or else your actor will start walking around after the 1st phase. I did something a little different then you: I sat at a bar stool and then the NPC had to sit next to me. But if I didn't place the sit on barstool on all the phases then he would get up after the first phase is done. So place your x-marker walk to, on all phases so Delphine will stay still throughout the conversation.

 

Ok now to your current issue, the alias is obviously filled because if she wasn't then the quest wouldn't begin at all. 1 question, is it a forced ref. or one of the other options? for characters I suggest using forced ref. and placing one in the world with unique ticked so there is only space for one of them in the game.

 

It seems that the x-marker isn't being read properly. Make sure the marker is a forcedref. (I use this option the most for scenes as it is the one that works most often) and that it has conditions like (YOURQUEST OBJECTIVE == NUMBER) next make sure the dialogue is set to only your new actor and the quest objective (so your actor won't say it whenever and other actors won't say it). Finally make an idle package at your x-marker which your actor only uses while at that objective of that current quest (as a condition).

 

Check all this out and get back to me, I have other suggestions that could get your scene started. I worked with scenes before and I know they can be a pain (one thing done wrong and the whole scene doesn't work).

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