ltknight88 Posted August 20, 2014 Share Posted August 20, 2014 I'm creating an ability/spell that slowly drains your stamina when you are wearing Heavy Armor in the rain. I have everything working now, except it drains the stamina too fast. I want to slow the effect. Currently, I have the MGEF as a Dual value modifier on Stamina Rate and Stamina. If the player character typically regenerates stamina at a rate of 5. Do I need to make the magnitude of the Damage Stamina Rate at least a 5 just to break even? Or would a Damage Stamina Rate of 5 automatically drain the stamina at that rate?? Thanks!! Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 20, 2014 Share Posted August 20, 2014 I'm creating an ability/spell that slowly drains your stamina when you are wearing Heavy Armor in the rain. I have everything working now, except it drains the stamina too fast. I want to slow the effect. Currently, I have the MGEF as a Dual value modifier on Stamina Rate and Stamina. If the player character typically regenerates stamina at a rate of 5. Do I need to make the magnitude of the Damage Stamina Rate at least a 5 just to break even? Or would a Damage Stamina Rate of 5 automatically drain the stamina at that rate?? Thanks!!That would likely break even, I should think. Think of it like this: Default Stamina Rate = +5Damage Stamina Rate = -5 +5 -5 = 0 Link to comment Share on other sites More sharing options...
ltknight88 Posted August 20, 2014 Author Share Posted August 20, 2014 Thanks!! Link to comment Share on other sites More sharing options...
lofgren Posted August 20, 2014 Share Posted August 20, 2014 I recommend changing your effect to staminaratemult instead of stamina rate. The reason is that stamina rate changes by race, which means that your mod will have inconsistent results with custom races. It also means that the stamina rate will be recalculated anytime the player changes races for example if they become a vampire or werewolf. I believe it is also recalculated eafh time you load a game. Stamina rate multiplier scales from 0 to 100% for all races and is retained when changing race or loading a game. Link to comment Share on other sites More sharing options...
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