Here's hoping someone makes a completely HD pack of Dark souls 2 soon.
Texture Improvement Project
Started by
Site Bot
, Aug 21 2014 08:59 AM
130 replies to this topic
#71
Posted 07 September 2014 - 09:27 PM
#73
Posted 13 September 2014 - 11:07 AM
Could you modify the wall textures in the Brotherhood Of Blood area near the 3 statues? They look bad as F.
#74
Posted 13 September 2014 - 11:29 AM
I actually just saw those this evening as I was doing Brotherhood of Blood PVP battles. The problem with those is their low resolution as applied to the environment, and I don't know how to upscale textures and make it still look good. Believe me, I wish I could fix them too.
#75
Posted 15 September 2014 - 06:05 AM
For some odd reason, all I get for the texture improvements is white. Almost as if it's erased. Not a very good improvement. halp.
Lots and lots of random white, in conflicting spots.
What do?
Lots and lots of random white, in conflicting spots.
What do?
Edited by Zephrayios, 15 September 2014 - 06:05 AM.
#76
Posted 15 September 2014 - 07:28 PM
That's a bizarre issue you have, but I'd love to help. Would you mind taking some screenshots of them?
Although I doubt you made a mistake in installation, verify your installation path and GeDoSaTo being activated with texture override enabled.
Also, do you have any other texture replacements on? If so, are they PNG or DDS files? Also, what version of the mod do you have installed?
Although I doubt you made a mistake in installation, verify your installation path and GeDoSaTo being activated with texture override enabled.
Also, do you have any other texture replacements on? If so, are they PNG or DDS files? Also, what version of the mod do you have installed?
#77
Posted 16 September 2014 - 06:15 AM
Pictures comin' up.
I have the alpha 5? I think. So says the versions.txt.
Other mods work so I'm sure my path n' whatnot is okay.
I might, let me see if I have any conflicting texture mods.
I have the alpha 5? I think. So says the versions.txt.
Other mods work so I'm sure my path n' whatnot is okay.
I might, let me see if I have any conflicting texture mods.
#78
Posted 16 September 2014 - 06:47 AM
http://steamcommunity.com/sharedfiles/filedetails/?id=314737374
http://steamcommunity.com/sharedfiles/filedetails/?id=314737395
http://steamcommunity.com/sharedfiles/filedetails/?id=314737453
http://steamcommunity.com/sharedfiles/filedetails/?id=314737490
http://steamcommunity.com/sharedfiles/filedetails/?id=314737553
I have you 5 pictures.
Nothing conflicting with the files, at least. All my texture mods are armor-based, one is skybox based. But you recommended that one.
http://steamcommunity.com/sharedfiles/filedetails/?id=314737395
http://steamcommunity.com/sharedfiles/filedetails/?id=314737453
http://steamcommunity.com/sharedfiles/filedetails/?id=314737490
http://steamcommunity.com/sharedfiles/filedetails/?id=314737553
I have you 5 pictures.
Nothing conflicting with the files, at least. All my texture mods are armor-based, one is skybox based. But you recommended that one.
#79
Posted 16 September 2014 - 06:44 PM
Alright, so there aren't any pure white textures outside of Brightstone Cove? I know it's not a great solution, but try removing the two replaced textures in Brightstone Cove (efbc7114 and ae8215b5) to see if it fixes it, and try re-installing them if you wish with the latest version of my mod. Worth noting that ae8215b5 is a low-res texture that I've only seen appear when the camera is positioned at an odd angle, such as inside grass along the cliff side with the boulders leading into the canyon.
Other than that, I haven't heard any reports of this sort of issue, nor have I experienced it myself.
EDIT: I'm uploading a version with the exact same Brightstone Cove files that are in my version of the game to see if that helps you. I'm also removing a file that was causing some stutter in Brume Tower but barely improved the area, but I doubt that effects you.
Other than that, I haven't heard any reports of this sort of issue, nor have I experienced it myself.
EDIT: I'm uploading a version with the exact same Brightstone Cove files that are in my version of the game to see if that helps you. I'm also removing a file that was causing some stutter in Brume Tower but barely improved the area, but I doubt that effects you.
Edited by Cavou, 17 September 2014 - 03:14 AM.
#80
Posted 17 September 2014 - 03:06 PM
man isicnerely think this is THE one best mod this nexus has to offer along with gedosado gem and enb themselves, i have no suggestions your work is flawles, but i have a question just out of curiosity.
do you think it's possible to do what you have done with enviroment txturs for models of npcs and enemies/bosses too? i mean increase the quality of the models tectures, making them more refined or better looking? and if yes woud you consider to do suche a work in the future?
again perfect job, i'm enjoing it right now, and it's very good you update this so requently reall commitment here. bravo
do you think it's possible to do what you have done with enviroment txturs for models of npcs and enemies/bosses too? i mean increase the quality of the models tectures, making them more refined or better looking? and if yes woud you consider to do suche a work in the future?
again perfect job, i'm enjoing it right now, and it's very good you update this so requently reall commitment here. bravo
Edited by tsuchinokoultimate, 17 September 2014 - 03:06 PM.



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